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Electronic Theatre delivers an in-depth analysis of LucasArts' latest release for the Current-Generation systems, Fracture, now available in Europe...
The premise of Fracture itself is where the attention has come from, and here it seems as though it is warranted. The player is giving the ability to manipulate the very ground you walk on; creating craters or small hills. The Terrain Deformation principle itself, given a little thought, is an incredibly empowering ideal for videogames, and throughout its demonstration Fracture has been seen to offer some interesting uses for the capability...





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Plus im already pre-occupied wth LBP, R2, dead space and hopefully soon, Mirror's edge.
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