Games We Love but Wish We Could Love Playing
19 hours 37 mins ago
dkpatriarch gives us his impression of Legendary, Sparks attempt at a game many thought would be brilliant. If you went by the videos and the screen shots, you would think it would have a decent gameplay mechanic.
But according to him, there's lots to be desired and woah-be-tied the man that opens Pandora's Box.
Weve had alien invasions, attacks from monsters underground, zombie infestations, and world-domination plots all threaten to destroy modern civilization unless we save it. Games designed to stoke our hero complexes tend to fill us with warm fuzzy feelings of accomplishment and enjoyment.
Legendary brings a new and promising idea to this theme by mixing Greek mythology and Da Vinci Code-like secret societies. It all sounds great, but will it be like Sparks other great idea game Turning Point: Fall Of Liberty and fail to live up to its initial concept? In short, will the game really be legendary?
Lets start with the somewhat fresh idea. You are a thief for hire who stupidly fails to do his research on a job for a secret society called the Black Order, releasing evil mythological creatures into the world by opening the ancient Pandoras Box. Oops.






Comments
I mean, I love the idea of the mythological creatures and all that---except I personally like to see Gryphons as noble and not evil---but this just isn't the game that does the idea justice I think.
I could've told you the game was probably going to suck a long,long,long time ago.
For starters, instead of making anything original they just took all the monsters that they could find that did not have a copyright on them, and stuck them in the game.
The game had a good concept, but simply wasn't pulled off in the best manner. So was Along In The Dark.
Excellent idea, artwork, design, etc they all just didn't merge in with each other to make a solid game. Not all developers have the HUGE resources many of the majors have now, nor the financial clout.
So it's one of the reasons many smaller dev studios are moving to partnering with the bigger publishing houses such as EA, Ubisoft, Activision etc. That way they can still remain a stand alone studio, yet have the assets, engines and $$ to work with that they would not have if they remained by themselves.
I personally didn't care about the numbers. I went for the videos and interviews to decide based on the info myself.
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