Games We Love but Wish We Could Love Playing
19 hours 40 mins ago
OXCGN takes a close look at another Apple iPhone game, Hero Of Sparta. The writer claims it to be one of the best games on the platform, with joystick and button use via the touch-screen. There's a full 15 min video showing actual gameplay so you can see the game in action with the use of the touchscreen.
Slip over and check the review out, it has made me think seriously about grabbing the game, that's for sure.
Gamelofts latest iPhone title: Hero of Sparta has been inspired from Sonys God of War series, this game delivers everything that you love about God of War in the palm of your hand on your iPhone. This amazing game is the first to truly prove that the iPhone is a serious competitor in the portable gaming market.
You play as King Argos who has been shipwrecked on a beach, but before he leaves, he must complete a task for a God on the Island and receive his reward. Argos must battle through many levels, slaughtering countless beasts straight from Greek mythology on his epic journey.
The game play of Hero of Sparta is simple and addictive; you have a few buttons that operate through the touch screen, attack, block and a virtual joystick - which is exactly what the iPhone needed. Its all very easy to use and controls very well.






Comments
I don't think so. Sure, this one game is great, but combine some other crap with the fact that most portable gamers are kids who don't use phones...
Apple's new AppStore has only been going for , during that period, they have more games than Nintendo's DS and Sony's PSP combined. Sure, they are not all AAA titles, but they are cheap, interesting, and readily available for download. Plus the indie developers are being encouraged to get out there and create games.
Apple no longer have the NDA's for developers to worry about, so it;s basically an Open Platform for any developer or programmer to make a game and submit it.
This is much more than either MS XboxLIVE, Sony or Nintendo offer. All of whom have very strict approval processes, and dictate what games a developer can submit.
The AppStore allows any developer to put up any game. The gamers then rank them. So they need to be good in order to sell, and to rise in the ranking tables.
Like all things, give it 12 months, and you'll see much bigger and better games on the various Apple products. And don't be surprised to see 'some form' of gaming unit, other than the iPhone/iPod Touch at some date in the future.
Sure, many of the games are not huge AAA titles like on the PSP or DS - yet . . . just give them time, and the indie game development area will flourish and bring more unique games to the table.
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