Bran from GameLemon brings a review that explains why, after playing Fallout 3, you'll agree that there's a whole mess of "Holy Crap!" moments throughout this awesome FPS-RPG hybrid experience.

Most fights end with more body parts on the floor than you'd find at a Halloween shop after an earthquake. If you don't use the game's targeting system (called the "Vault-Tec Assisted Targeting System," or "V.A.T.S."), the violence is pretty realistic; but if you use the system, things get messy real quick. For example, the first time I encountered a human enemy, I decided that I'd aim for the legs and run rather than try to kill him; then, in slow motion, his legs blew apart and he landed neck-first into the corner of the room, killing him instantly. That was a holy crap moment.

As if all the intense violence and depressing atmosphere weren't enough to lead most gamers to (A.) begin serious self-evaluation, or (B.) be sent to bed with no dinner, there is still the matter of graphics and sound. This isn't like the old Doom, where you could just turn a corner and watch a monster explode into various shades of red pixels; the guy you just blew up really does look, sound, scatter and bounce like a guy that just blew up... and he probably looks like someone you know.
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