"Bottom line: Prince of Persia is a visually stunning, laid back and engrossing video game. A prime example of games as art and games as storytelling devices. Much like the Prince’s movements across the landscape, the game is fluid, albeit repetitive. It is easy to complete because you cannot die and cannot be defeated, yet it is challenging as sometimes a mistake will force you to replay large chunks of gravity defying leaps from cliff walls while avoiding the black goo of corruption."

Ubisoft’s beautifully crafted Prince of Persia adopts a unique art style and fluid, intuitive controls to weave a story where character development takes a lead roll.

I haven’t played any of the previous Prince of Persia games, so my view is untarnished from expectations. With a blank slate I want to look at the 2008 franchise reboot on its own merits rather than through comparison.

Visually Prince of Persia is superb. Ubisoft definitely invested a lot of time designing the style, which is kind of a cross between realistic and cartoony. Bold colors and sharp contrast create a vibrant world. With so much detail spent to the environment it is not surprising the focus of the game is on fluidly moving through it. Combat plays second fiddle.
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