Games We Love but Wish We Could Love Playing
19 hours 42 mins ago
OXCGN reviewer Aaron Bertinettie takes a look at the arcade fighter and gives it the old "one-two".
OXCGN had a night of Street Fighter IV recently at a THQ Media Knockout event, tried the MadCatz Street Fighter IV Limited Edition Fighter Pads/sticks (another article coming on that soon) and loved it.
See what he has to say about the reinvention of the classic fighter on the 360 (and other platforms)
Its the reserved feeling for gamings truly elite franchises
The immediate emotional reaction to a gamers nostalgia reborn; the shared consciousness with all those fans over all those years; and the overwhelming sense that the king of fighters is back with a vengeance.
That Street Fighter IV manages to overcome these burdens is remarkable. That it actively embraces them and then exceeds them makes the finished product all the more astonishing.
Its with trepidation when you first fire the thing up, followed by the shock at how goddamn cool it looks even when juxtaposed with perhaps the cheesiest video game theme song ever.
But by the time youve finished your first match, the concerns about the new art style and 3D polygons are gone. The game really is a showcase for fluid animation and bright, colourful art design. Characters pop with muscles and larger than life expressions, throwing ink, dust and sparks across the screen as they duel, and not once does the frame rate slip.
News story attached to:
- Street Fighter IV [iPhone, PC, XBOX360, PS3]






Comments
This news story is archived and is closed to comments now.