PSN to SEN: Time to rage quit? - DarkFeed
18 hours 7 mins ago
In its review of Killzone 2, Only the Games cites the game's singleplayer as being deficient (lacking in context and a good sense of pace) compared to its robust multiplayer mode.
But unfortunate for Guerrilla, loosely combined moments and protracted battles never work beyond the online space. There, circumstance can boil down to “run here and shoot this” with little stretch of the imagination. Yet contrary to that relative bluntness, singleplayer needs context and pace to survive: It needs the power of an evenhanded storyteller.
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- via n4g.com







Comments
*shrug* Not every review is accurate, I guess. I suppose that's why these things are 100% opinionated.
Killzone 2 was sorta just odd. You go to some planet and just *bleep* em' up. I never understood why or cared, so I quit.
Granted, I didn't play Killzone 1, but neither did most people.
That campaign has its fair share of problems too (pretty similar to Killzone 2's never ending respawns and tripwires) but it had a great sense of style and pace as its backbone.
But you you're Johnny *bleep*ing Badass, you see everything coming eh?
However, if the cutscenes were a little more like the "Fall of the New Sun" scene, it would've been a shitload more interesting. Other than that, multiplayer = *bleep*ing Ace; period.
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