Intern Perry takes a crack at the DS RPG Lux-Pain. Though it reads as though he founds some parts painful (mostly the translation), overall this looks like a solid role playing game.

Yeah, I guess I’m a bit of an anime fan. Not a big one though. A little one.

On a scale of 1 to 10, I probably rank somewhere around a four or five, meaning I’ll read or watch it if it’s tossed in front of me. Odds are I’ll like it too, but I don’t actively pursue the stuff (well—not often, anyway).

And so was the case with Lux-Pain, which one day found its way to my doorstep (quite literally). After removing the shiny slipcase and examining the included artbook (which was bound to the case by one of those round stickers that ended up eroding away some of the binding), I was anxious to pop the game in and see what all the hubbub’s about.

When I first started playing, I was greeted with some pretty visuals, fantastic character designs—and complete and utter confusion.

“What the hell?”

I had no clue what was going on—so I started over.

The second time around, I had a slightly better idea of what was happening. This brings me to my first point: if you do decide to try Lux-Pain, at least skim the manual. You’ll thank yourself for it, as the game lacks a tutorial and instead chooses to simply throw you into the mix like a baby to the wind (wait—that doesn’t make sense…). Sure, you can probably figure the game and its story out on your own, but I wouldn’t recommend it.

Other than that, I found myself surprisingly absorbed by the Lux-Pain. Despite its slow start, it really sucked me in as the story picked up.
| More
News story attached to:
Register as a member to subscribe comments.

This news story is archived and is closed to comments now.