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Electronic Theatre offers an analysis of Excee and Nobilis' iFluid, a budget release exclusively for PC now available across Europe. The review question why the game hasn't made an appearance on more common digital distribution services.
Levels are selected from a HUB world which proves to have little point to it, but is attractive all the same. The obstacles here and in each level are immediately recognisable as their real life counterparts, and for the most part players will instinctively know which objects will work in their favour, and which will end their run. In addition to the real-world interpretation of benefit/hindrance, the obstacle courses provided show a keen understanding of the player’s regard towards physics. Rulers teetering on the brink would act not as in real-life, by a simplified account of the laws that would apply.







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