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Electronic Theatre provides an analysis of the latest release from SEGA and The Creative Assembly's collaborative effort, Stormrise on Xbox360, PLAYSTATION3 and PC.
The game differs greatly from traditional Real-Time Strategy games via the player’s point-of-view. Instead having an all-encompassing overhead view of the battlefield, the camera is locked to the central point of a selected unit, allowing 360º rotations; consequently a player’s line-of-sight is limited by the positioning of their units. Players can change view between units at will, and correctly establishing points across the battlefield is essential to maintaining a defensive line.




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