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IGN.com has reviewed the Wii version of Mortal Kombat: Armageddon. The game will be released on May 29, 2007 for the Wii. The PS2 and Xbox versions were already released in October of last year.
It has arrived late, but the Wii version of Mortal Kombat: Armageddon is still fun and still a very deep fighter. The new gesture based controls seem like a bad idea, and yet in practice they feel responsive and satisfying to perform most of the time. Very occasionally, your movements won't be recognized, which is troubling. It may just be that our gestures are performed inaccurately, but of course that also means the majority of novice players will undoubtedly encounter the same issue and thus it still remains. Thankfully, you can use either the classic controller or GameCube pad as an alternate at any time, even when playing against someone who prefers the Wii remote and nunchuk. Armageddon is otherwise the same game as its predecessors on PS2 and Xbox plus one new character, Khameleon, and minus an online mode. The additional fighter is welcomed, but she hardly makes up for the lack of online play, which is why Armageddon has received a lower score on Wii than its counterparts. Even with a lower score, this is Wii's best fighter and we can safely recommend it to any franchise fan.
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Comments
Youtube it or gtfo.
On topic though, Mortal Kombat on the Wii sounds awesome.
I really gotta play it though, cuz doing combos on my PS2 controller is easy as pie, but the Wiimote sounds like a challenge. And if it isin't possible, then it just kills the whole point, I can't go on the whole fight using special moves.
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