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Resume Play reviews Sting's brand new JRPG for the DS system; Knights in the Nightmare. The team talk about the implementation of the Wisp system and the extremely frustrating foundations of the game's plot.
Knights in the Nightmare is what it says on the tin in terms of plot guidance; it tells the tale of many knights, living in a nightmare, most of them dead. The plot itself is extremely loose and you will find yourself unavoidably confused within minutes of play, as each chapter in the game keeps going backward in time, introducing characters who are presented as if you have been playing the game as them for several hours. I pressed on through the first few chapters until I was totally confused; from an old man talking to his granddaughter in one scene to a werewolf being slain in the other, the story doesn’t mesh together at all apart from the odd occasion which will feature the Wisp, and a mysterious Iron-clad maiden.
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Why would you compare the game to FFIV, when they are completely different other than the fact that they are both classified under RPGs. As soon as I read that part I realized that it wasn't going to be his cup of tea and he was just going to bitch about it because of that.
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