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I review Radical's latest title for the Xbox 360 and PS3, Prototype, and explain what makes the game fun but also a sometimes frustrating ordeal to play.
Although it’s nice that Prototype offers so much in terms of combat, there comes a point at which you may ask yourself, “How am I supposed to press this combination of buttons in the heat of battle?” Some moves are overly complicated or difficult to even pull off when you’re not even fighting, and it may have been better if the move list was shortened with only the essential ones intact.








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