Electronic Theatre offers an in-depth review of the Nintendo DS version of G.I. Joe: The Rise of Cobra, now available across Europe from Electronic Arts.

The player is allowed to choose their favourite character for the majority of the levels, and each is distinctive in their attacks. However, with the limitation of not being able to move while shooting in place, it won’t take long for players to realise that two characters – Snake-Eyes and Shana “Scarlett” O’Hara – are considerably better than the rest of the team. With the majority of the game’s objectives based around navigating the length and breadth of the map presented on the Touch Screen and destroying designated points of interest whilst being attacked by endlessly respawning enemies, being unable to avoid incoming fire while on the assault is a ridiculous design decision. A cover system does exist, but is so irregular and poorly implemented that most players will simply ignore it.
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