Is this a rant or a review? With games like G.I. JOE: The Rise of Cobra, it can often be hard to tell the difference. Okay, so it's a pretty late review, but you don't expect us to spend our hard-earned money on a game like this, do you?

Blame PR reps and snail mail. Go, USPS!

Either way, have a look if you like. Might be amusing to read an account of another person's suffering.

Ah, G.I. Joe, a real American hero. At least, that's what I remember about the franchise. While I've yet the see the recent G.I. JOE: The Rise of Cobra movie -- heard mixed feedback -- the accompanying video game fell into my hands some time after its release. Reviewing games this late always puts a damper on your motivation, since the deadline becomes a vague "ASAP." Yet in this case, I thought that my review might actually be helpful to many potential buyers out there make the proper decision: take a pass on this one.

Normally, I don't talk about a game's story until the end of a review; I'm weird about structure that way. As with most movie-game adaptations, there's no point to even address story because everyone knows that it's been violated, butchered, gutted, set on fire, until a brittle shell remains, filled with shallow characters, mediocre gameplay, bad voice acting, and other typical movie-game tropes.

Sure, we get pleasantly surprised now and then, as with Raven Software's X-Men Origins: Wolverine game, but I insist that is an anomoly. Double Helix's G.I. JOE: The Rise of Cobra, on the other hand, takes us backward, away from progress.

...

Normally, gameplay is the core of any game for me. Controls are a big part of that; a game can fail in every aspect, yet I would still give it a chance in favor of decent gameplay and design. Unfortunately, G.I. JOE is not one of those games.

The controls felt really awkward, and I'm no stranger to console shooters. While many games have you use both analog sticks to manipulate movement and camera to aim, G.I. JOE eliminates a lot of that freedom. You can't even change the camera angle! It remains fixed, and I can't even tell how this shit works or what the game wants to focus on. The damn thing just won't rotate with you! You'll find your character running toward you half the time, with no flippin' clue what's in front of him / her -- because the camera just won't move, no matter where the character is facing. Luckily, your dimwitted A.I. partner will usually shoot at any enemies in the area, so if he / she starts firing off-screen, you know something's there. Unless he doesn't feel like helping; you may find yourself pinned behind some cover with three turrets pelting you with energy bolts while your comrade stands out in the open, staring into space.

The fixed camera becomes especially problematic whenever you're trying to bring down a turret or tower (anything taller than you) because the camera basically gets shoved up your ass. Your JOE actually disappears below the screen.
| More
News story attached to:
Images about this story:
Register as a member to subscribe comments.
  • 2
    Storm* Aug 23, 09
    You know what could have given this an above average rating? It's something most game adaptations fail to do: Polish the damn game. Seriously, I know there's time and money going into the creation of these games, and they have certain limits, but good god almighty at least have some testers...half-assed games for $60 isn't going to cut it.
    • 2
      Shinobi_razor Aug 23, 09
      problem is they start on the game around the same time as the movie its based on begins production, and they only get up until the movie comes out in theaters to finish the game, so its really rushing for games cause they of course take a lot more time than movies.

      thats why the Wolverine game wasnt all that bad, cause they actually got quite a big head start on it over the movie production.
      • 0
        Storm* Aug 23, 09
        It's not necessarily always the case, but yeah I see your point. Production time is one thing, some games have had short productions times and have turned out decent, such as the first Spidey game tie-in. Others have had a good amount of time and ended up being extremely disappointing, such as Iron Man.

        It's just...they constantly make the same mistakes over and over again, you'd think they'd learn by now. Polishing a game can easily prove to me that they even tried to promote it, that they even cared to work on the product.
        • 0
          Shinobi_razor Aug 24, 09
          yeah but all they care is that the games WILL sell to a certain audience, which is not us, its parents of young kids. the sort of families that tend to be big Wii fans and likely have young children, thats their big audience with movie games, and they do sell to them. so its not so much them "learning" its just them saying, Yeah, we will pay this studio a minimal fee to crap out a movie tie in game that is passable to our audience of families with young kids who are not hardcore gamers and will play the game simply because its a tie in to a movie they liked.

          but with the guys who made the Wolverine game, fortunately they respected the character of Wolverine enough to want to make the game good.
        • 0
          Storm* Aug 24, 09
          That's true. Hell, I used to be in that same position as a kid, wanting the tie-ins like Batman Forever and such...which I actually had a blast with. I figure it had something to do with being a big Batman fan or just the fact that it was so damn similar to Mortal Kombat. xD

          But eh, the option to rent is all games like these deserve, and even then it's pushing things. There are few exceptions, like what Raven did with Wolvy, kick-ass game, but it sucks that those kind of tie-ins are few and far between.
    • 0
      RabidChinaGirl Aug 23, 09
      I wouldn't say the game is unplayable, hence the 5.5 score. But for $60 (plus tax), I expect WAY more than what it offers.
      • 0
        Shinobi_razor Aug 24, 09
        the good thing for EA though is that young boys like 8-13 dont expect more, so they will whine until their parents buy it for them, which is pretty much all EA is going for.
        • 1
          RabidChinaGirl Aug 24, 09
          If my child asked for this game, I'd confiscate their console on account of bad taste.
        • 0
          Storm* Aug 24, 09
          That's mean, RCG. But yeah, renting is what comes to mind when I see a movie game.
        • 0
          Shinobi_razor Aug 25, 09
          haha, if my child asked for it, id tell them they can do a couple chores and earn money. thats what my parents always said to me.
  • 0
    MikeyGrea Aug 23, 09
    ^
    Yep. As soon as i saw that game it looked pants.

This news story is archived and is closed to comments now.