GF's Brandon Thompson lays into the Divinty sequel for the Xbox 360. Major faults mentioned include the controls and collision-detection, but he does praise the story and graphics.

As you can guess by the title, Divinity II is a sequel. The original was an isometric view RPG using a dated 2D engine to tell its story of magic and dungeons. And while the original wasn’t the kind of looker you’d take home to mom, Divinity II is running on the same engine used for Fallout 3 and Oblivion and brings the gameplay into a very suitable third-person 3D point of view. However, unlike Fallout 3 and Oblivion, the focus of the gameplay is more action RPG with an emphasis on the action.
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