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Electronic Theatre delivers an in-depth review of Vigil Games' first release, Darksiders, published across Europe on PlayStation 3 and Xbox 360 today by THQ.
From the time of it’s original announcement, the combat has been one of the areas of Darksiders which has received the greatest amount of attention. Frequently related to God of War - which in itself is a justifiable comparison, though certainly undermines the greater sum of Darksiders’ parts – a single face button provides basic attacks, while a second grants players the option to grab scenery items in the surrounding area, and use them as weapons. The combat is never less than fluid, and War has quite a selection of acrobatic manoeuvres in his arsenal despite his particularly chunky stature. Weaker enemies can be destroyed with a single attack, and most others can be taken-out with a final, particularly gory, blow after having been weakened. This is perhaps the closet reflection of Sony’s aforementioned critically acclaimed scrolling Beat-‘Em-Up franchise, with cinematic finishers resembling those of Kratos’ boss takedowns. However, Darksiders remains entirely devoid of Quick-Time Entry (QTE) sequences, and is all the better for it.
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