Games We Love but Wish We Could Love Playing
21 hours 33 mins ago
Embargo has lifted, and reviews are now online, hoot .. .SO what is the game really like in the flesh? does it match up to what the hype has been saying? Well that's what we wondered as well, so set one of our reviewers to work over the last several days to find out.
He spent over 5 days with the game to work through it, and here's his final results, come check them out, plus a slue of brand new images and vids.
It was slightly surprising when an announcement was made that 2006’s Just Cause – a game that came towards the end of the Xbox/PS2 cycle but also managed to make an upscaled appearance on the 360 – was going to get a sequel.
The original single-player sandbox adventure title (developed by Sweden’s Avalanche Studios) sold a good amount and scored moderately well in reviews, but there was just something unremarkable about it.
The fact that there wasn’t really a free-roam game on the 360 at the time no doubt helped it to secure a following, even if it did possess some annoying glitches that made it feel like it was rushed to retail shelves way too soon.
The major problem with Just Cause was that it simply got boring far too fast; the open world map was incredibly huge, but most missions were repetitive and the entire game lacked focus.
With the release of Just Cause 2 however, it seems Avalanche have created the gaming experience they were probably aiming for in the beginning.
News story attached to:
- Just Cause 2 [XBOX360, PC, PS3]






Comments
Really good review, hit the nail on the head. Didn't expect the story to be too fantastic anyway, just want to roam the island causing tons of chaos!
It's a shame that now, if a game scores 8 or less, it is considered of lower quality. When in fact, it's most likely not, it may well have certain 'areas' that do not excel, but it by no means a bad or unworthy game.
This one got 8/10, which for us is a rock solid score.
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