A review examining the aspirations and failures of Volatile Games' take on the 3rd person action genre with Dead To Rights: Retribution. Despite bone crunching violence and solid ideas, the game design is often at odds with itself.

In a gaming landscape dominated by First Person Shooters and 3rd Person cover-based shooters, a title endeavoring to blend seamless gunplay with hand-to-hand combat should be applauded for the effort alone. The original Dead To Rights (Xbox, PS2) refined then-infant gameplay elements such as 'Gun Fu' and Bullet Time, and served to push the 3rd person action genre forward. Though the sequel was a critical failure, Volatile Games has rebooted the franchise and recently released Dead To Rights: Retribution, but did they reach their goals?
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