Great to see the Prince back to what the franchise was known for. Personally I did not like the then fad Cell-shading that several game developers jumped on, and it's nice to see the Prince back to his former self.

Come check out the extensive review by OXCGN writer Ben Cadwallader, plus an array of great images for you to check out.

Prince of Persia: The Forgotten Sands sounds like a risky purchase. It’s been released a little too conveniently close to the upcoming Prince of Persia (PoP) film, it’s had nowhere near the publicity that the previous Prince of Persia games had been given, and on top of that the logo for the game (besides the usual awesome ‘Prince of Persia’ text), is slapped with a standard ‘Arial Black’ serif font, which isn’t exactly eye catching nor does it indicate that it’s a polished game.

But Ubisoft were the developers and they don’t usually release trashy games, so I took the plunge.
The sequel we expected?

Was this a sequel to the great Prince of Persia games that we know and love?

Saying that Prince of Persia: The Forgotten Sands takes place between the first two games of the original trilogy is one thing but to actually link the games together with some revealing plot line is another.

And sadly, if Prince of Persia wasn’t publicised on its time period in the story, you would not know because this game is completely and utterly separate from the trilogy’s universe. The only things linking them are sandy palaces and the Princes body- but not his face because it’s damn ugly.
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