Jonathan H. Cooper has tread through Realtime Worlds' All Points Bulletin and has delivered his full review of the massively multiplayer online role-playing game for the PC.

The facade fades, and unless Realtime Worlds fixes the game’s issues with more mission variety or some non-player characters to combat, they will likely see many struggling to find an excuse to purchase their game, or to continue paying once their first 20 hours are up.
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  • 0
    screamingabdabs Jul 12, 10
    I would have gotten this if it was out on the Xbox 360, it looks epic but I'm not PC gamer. The pay to play element is a little meh though.

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