Is 7 Wonders II better than its predecessor or does it fail to make itself a distinct puzzle game amongst the hordes of others? Read our review at GameZone.com to find out.

It’s extremely hard to trump a game designer’s concept when it did so well for its intended genre. For instance, developers have been releasing Tetris games for years, though very few have managed to come close to Alexei Pajitnov’s original (though, to be fair, we do like the multiplayer-oriented PlayStation Network edition). Likewise, everyone that has tried to copy PopCap Games’ Bejeweled has come up short in one degree or another. And that’s the case with MumboJumbo’s 7 Wonders II, which simply doesn’t offer anything genuinely unique. That doesn’t mean it isn’t enjoyable though.
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