Mike Fletcherr takes a look at the bizarre, weird, wonderful and totally spaced out world of Osmos. Bright lights, electro trance and a general ambient time are promised!

Whilst the game follows the standard eat smaller things and run from bigger things rule, the game does a fantastic job of mixing it up by placing you in different scenarios, using an impressive array of physics; I couldn’t help but start relating it to space phenomenon – black holes, suns, solar systems etc.
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