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Default Prime writer Jesse Nicholas reviews Codemasters latest release, Bodycount. Does the focus on destructible environments and skillshots add or take away from the total experience?
Bodycount’s pedigree is certainly impressive. Codemasters Guildford Studio was comprised of some of the team, including studio head Stuart Black, that developed the original Black for XBOX and Playstation 2. In a highly publicized move however, Black left the studio in mid-development, usually never a good sign. Despite the rough production cycle, does Bodycount have what it takes to stand out among the crowded schedule of first-person shooter releases this fall, or should everybody count this one out?