Games We Love but Wish We Could Love Playing
16 hours 10 mins ago
TPV's Jonathan gets hands on with Rocksteady's follow up to Batman Arkham Asylum with sequel Batman Arkham City to give you the full review and lowdown on one of this autumns most hotly anticipated games.
Neon signs flicker and flash in the darkness of this winter’s night and the breath exhaling from the mouths of enemies twists and turns and curls away in the cold, stark air and before they can even inhale once more, you have swooped down amongst the guards landing one enemy with a glide kick to the face, you counter another enemies attack and setup the remaining enemy using a combination of your batclaw and your right fist. Batman: Arkham City much like Arkham Asylum places you into the role of the Dark Knight himself, you feel powerful, you feel strong and most importantly you feel like a badass, you are Batman.
News story attached to:
- Batman: Arkham City [wii-u, PC, PS3, XBOX360]





Comments
It's a shame we won't get a Spiderman similar to this, or an X-Men game, it would be epic!
Batman in a dark and Gothic style works because Batman (excluding the few old films we aren't allowed to talk about, and the Adam West show) is dark and Gothic, in setting, in style and in execution.
Spiderman is more cartoon-y, always has been, and Spiderman 2 worked with this perfectly. In the same way Arkham Asylum/City are perfect Batman games (because everything is catered around the fact you're playing as Batman, and it works brilliantly) Spiderman 2 is the perfect Spiderman game, for the same reasons.
To make Spiderman dark and Gothic wouldn't make any sense whatsoever.
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