Games We Love but Wish We Could Love Playing
16 hours 15 mins ago
Perhaps to a fault, Skyrim is an enormously immersive experience that demands a legitimately concerning amount of time and involvement from its players to explore adequately – and that may well be its greatest accomplishment of all. As gamers reflect on this generation’s high points in the coming years, the towering peaks of Skyrim will undoubtedly rest among its highest.
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The massive amount of time that this game takes and will take from a person's life is simply unbelievable. Only the true, hardcore games have the time to explore the land of Skyrim and unravel all of the secrets of the land.
There are plenty of great reasons to like Skyrim without people making statements that sound like heroin addicts.
If you want to just complete the main quests and move on to another game, that takes no time at all. It's probably not much longer than an average FPS campaign.
Otherwise, you have tons of side quests to complete, dungeons to explore, monsters to kill, skills to learn, books to read, people to meet, jobs to do, etc; all of which is multiplied by the fact that you can play as several different kinds of characters and do things in various ways.
Crack demands that you keep coming back over and over, otherwise you'll risk going crazy or something from withdrawal.
Skyrim's more like marijuana. There's no chemical here that makes you feel like you have to come back. There is only fun and the curiosity of what you haven't yet seen and done to allow you to choose whether or not to come back.
(I'm not saying weed is fun. I mean, I wouldn't even know as I've never touched the stuff personally. But for the sake of a funny metaphor, just go along with it.
Really, I just look at it as a game with the capacity to be time consuming with little to no redundancy. I think it's a great feat in gaming any way you look at it.
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