How does being on rails take the meaning of war out of a war game? Moreover, does the arcade nostalgia make the previous question null and void? Read Brad Tramel's Heavy Fire: Afghanistan review and see.

"As I exchange fire within the on-rails shooter, Heavy Fire: Afghanistan, no feelings that generally resonate with militaristic subject-matter are present. There’s no sense of urgency or importance, no attempt is made at anything beyond superficial conflict, and even the bombastic spectacles that drive home the thrill of warfare in many of today’s military shooters are nowhere to be seen. Either way, I continue to be transported from cover to cover, turret to turret. I guess I’m just along for the ride."
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