A review for the PC game World in Conflict. Set in an alternate reality, where the Berlin Wall never fell, World of Conflict guides the player through a chillingly plausible sequence of events.

It is an oft-heard complaint that real-time strategy games are all pretty much the same.

These days they really only come in two flavors; games where you are required to build a base and wage war from there, and games that require you to wage war to earn the reinforcements that are needed to be victorious. The latter often leaves you feeling not quite ready to attack, yet forced to do so anyway, because no reinforcements will come unless you do. The economic aspects of the first however, give you some control over how large your army is, and as a result this ‘flavor’ has always been more appealing to me... And then... came World in Conflict.
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