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GameInformer Reviews Assassins Creed

Linkin Park Fan | November 07, 2007 | Reviews | PC Playstation 3 
The highly anticipated Assassins Creed will be out on November 14th. But before the games release, there are reviews, and GameInformer has one of the first ones on the web. They love the game and talk about the new approach for control scheme and how it helps the game. They also say that the game has a very high replay value which is good.

Final score=9.5/10
Assassins Creed is the type of game that comes along only rarely a title that innovates in so many areas it helps to set a new bar in various aspects of gameplay, storytelling, visuals, and controls. Simultaneously, it's an imperfect game in which the small flaws that mar its sheen are all the more noticeable because so much of the rest of the game shines so brightly. Deep, engaging, and surprising from beginning to end, Assassins Creeds merits will be debated for a long time. However, as a brave attempt at delivering something unique and audacious, it excels.

The surprises start right off the bat, when you power on the game and spend several minutes second-guessing if they put the right disc in your case. Many of you will have already heard about this opening twist, but if not, I won't be the one to ruin it for you. Suffice to say, the context in which you find yourself a medieval assassin is more complex than it appears.

Once the real action gets going, you'll wander a huge open world three massive cities and the connecting countryside. It's a strange mix of meticulous historical recreation and totally open level design. Climbing and leaping can get you to almost any place in the world usually by any number of different paths. Hero Altaïr is as much ninja as medieval warrior as he goes about the grim business of hunting down evil men who are oppressing the people of the Holy Land. Rarely has a character without superpowers or magic been quite so powerful and exciting to vicariously inhabit, whether hes perching on a high tower of the Acre Cathedral or countering the blows of a Templar knight.

With its intuitive puppeteering button scheme, there's a fundamental shift in play control at work. Where most games are primarily concerned with the question Where do you want to go?, Assassins Creed puts equal weight on How do you want to get there?. By designating all actions as high or low profile, movement becomes less about individual button presses and more about situational observation. Further, each face button is like a part of the body that changes contextually to match the situation. In a fight, your open hand button might grab a foe, but when running along rooftops the same button will reach for a distant ledge. While seemingly a minor variation on a familiar theme, this approach to control is one of the games greatest triumphs.

Through a long and complex narrative, you'll repeatedly play through what might be loosely called levels. This gameplay arc is split into several components. The first involves the journey to and exploration of a location, followed by an investigation of the target. With the knowledge gleaned, you'll finally make the hazardous approach to your well-protected victim to complete the murderous deed, before sprinting away to safety. While this design is a lot of fun, it eventually feels mildly repetitive particularly the investigations. More variety in these activities would have been welcome.

When you're ready for a break from the story, a huge number of collectibles are scattered through the game over 400 hard-to-find pick-ups and 60 secondary assassinations. It's a great addition only marred by the fact that none of these collectibles ever yield any genuine reward beyond Gamer Points and Achievements.

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  • 1 thumbs!
    StabWound | November 08, 2007
    Wow, I wasn't expecting more than an 8.5 *waits for gamespot review*
    • 0 thumbs!
      Final Blade | November 08, 2007
      Watch i bet Gamespot will give it least 8.0 at most 8.3.
  • 0 thumbs!
    Zero and X | November 08, 2007
    Awesome, Iam gonna ask for this for christmas!
  • 0 thumbs!
    iLLmatic | November 08, 2007
    Damn, 400 collectibles and 60 extra assassinations, yet they don't unlock anything? Oh well, I just hope there is enough other material for replay value.
    • 0 thumbs!
      Seeker X | November 08, 2007
      Other than the long lifespan the game has, I don't think there's much to the replay value. Pretty much why I'm arguing with myself between buying it or not.
      • 0 thumbs!
        iLLmatic | November 08, 2007
        Well I'm definitely still buying it; I've had it reserved for a couple months. I believe replay value essentially only comes down to whether or not the game is enjoyable. You don't have to have unlockables and loads of extra content for the game to have high replay value, so long as its just fun to play through multiple times. It would definitely give you more incentive, but it isn't absolutely necessary. I just find it odd to have that many collectibles without any reason to find them, other than bragging rights.
  • 0 thumbs!
    Revenger of Wastelan | November 08, 2007
    Woohoo, I knew it will never dissapoint me.
  • 0 thumbs!
    Dragon | November 08, 2007
    This looked really cool from the previews, but I wasn't expecting it to get an excellent review. I'll see what I can do to get it.
  • 0 thumbs!
    Linkin Park Fan | November 08, 2007
    Im suprised that you guys didn't think it will get a great review. This is a highly anticipated game, surely to become a AAA title.
  • 0 thumbs!
    timberwolf120 | November 08, 2007
    Have this game on the watch list. I'm sure it is a great game, but I'm not too into these kinds of games.
  • 0 thumbs!
    Xenctuary | November 08, 2007
    Brilliant! It's a shame there's no unlockables or co-operative missions to help keep you going once the storyline is over, but it's great to know there's still so much replayability within a solid gameplay environment. Definitely a purchase.
  • 0 thumbs!
    Donnelly | November 09, 2007
    I'll probably get this one at Christmas or in the sales after.
  • 0 thumbs!
    Storm | November 09, 2007
    Good lord. A near perfect score. This'll surely convince people to get it...whoever was skeptical of getting it. At least worth a rent.
  • 0 thumbs!
    sten mk II | November 11, 2007
    Wasn't planning on getting this since it went multi playform... But, I might just get this.

    If this was exclusive, I feel that it could of been even better than it is now. But that's just me.

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