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While the other Guitar Hero games are doing exceptionally well on the platforms, the first on the mobile phone got a terrible review by 1up.
How terrible was it? It got a 4/10, less then halfway decent.
One thing that no one will like is the music ends at the 2 minute mark and fades out so that the songs ends early.
Needless to say, just pass this one up.
When you're playing Guitar Hero and are absorbed in every riff and key change, the last thing you want is for the music to stop too soon. But in Guitar Hero III mobile, every set ends early due to hardware limitations. This abrupt conclusion often comes right when an eagerly anticipated solo is about to begin, so despite having a great soundtrack, Guitar Hero III mobile misses some pretty major notes.
Guitar Hero III contains plenty of licensed music -- with 15 excellent tracks available initially and three new songs promised for free download every month -- but none of the songs play all the way to the end. Every one of them fades out at the 2-minute mark, regardless if that's actually a good time to end the song. It often feels like the band walks off, the amps are unplugged, and the house lights go up before you're done.
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