Kotaku have heaped together all the reviews of Lost Odyssey they could find, and it seems that the game is aimed towards fans of the classic RPG (or to be more specific, the classic Final Fantasy) audience.
While random battles and slow loading times seem to be the game's main problem (which might not even be a problem for people looking for an "old style" RRG), it's story, characters and audio are said to be top-notch and definitely worth playing for anyone interested in a deep RPG experience. It's good ol' Final Fantasy creator, Hironobu Sakaguchi, doing what he does best.
Kotaku have even admitted that the game made them cry!
So how did the critics like Lost Odyssey? Hit the jump for our Frankenreview to find out—an edition so good you may never need to read another review again.
IGN
Combat in Lost Odyssey is about as traditional as you will find in a modern-day game. It is completely turn-based with a menu system that seems taken straight from 1998. Everything you would expect is included. You can attack, use an item, cast magic, or activate a skill. Weapons in Lost Odyssey are pretty boring as none hold any special properties whatsoever -- they are merely an Attack rating and nothing else. And the magic is the same thing you've experienced for the past 20 years.
GamesRadar
It's also very, very pretty, with gorgeous cutscenes and in-game models, as well as rich environments and diverse level designs...The opening of the game is literally two hours of cutscenes mixed with a few instances of you making Kaim walk across a pretty environment.
Worth Playing
Lost Odyssey's combat...is excruciatingly, unbelievably, agonizingly slow. A random battle can take somewhere around five to 10 seconds just to get through the opening animation of the battle. This is compounded by Lost Odyssey's rather lengthy loading times, which occur quite often and last for what feels like an eternity. Between the loading times, the pointless camera panning and the incredibly time-consuming animations, combat slows to a crawl.
X-Play
It's just a shame that the developer, Mistwalker, couldn't get beyond their own limitations. Much like SquareSoft before them, it's clear that they'd rather be making a movie. At heart, Lost Odyssey and the most recent Final Fantasy are interactive movies with character stat-building. Many things in the game are done purely for visual style and to passively push the plot.
Kotaku
Because you see, Lost Odyssey isn't really a game. OK, it is, and it's a pretty decent one, but bear with me. The Gooch said as much himself, when he offered that the game was about emotion, not innovation. It's about the story, the world, the experience. And I'm man enough to admit that, as the tears flowed down the character's Unreal Engine 3-animated faces upon [a] moment of death, that emotion had me hooked.
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Comments with -5 or lower "thumbs" are removed from display.
Thats the only problem i have, although i bet its not that bad, the random battles are awesome, i love them in the old games.
The game seems okay, not quite the Final Fantasy everyone was expecting it to be though
That's not to say Lost Odyssey is absolutely terrible, it doesn't look terrible, especially for an RPG on the 360, but no way. It looks so repetitive. Even worse so than a FF.
Also I have to say this game is great. I haven't marathon played a game for about 9 hours in a long long time.
I'll probably submit a review when I beat it.
I'd take that over 90% of other problems.
Exceptions including "I'm too good looking" "I think I have too much money"...etc
Last time I checked that wasn't a very good score...