This review was just recently penned by one of the writers at OnlytheGames.com. It gives new incite into GTA trying to ignore the hype machine. Read the review for a well-written opinion on Grand Theft Auto IV's massive single player and multiplayer experience.

Grand Theft Auto IV is a true masterpiece, a towering achievement in gaming. From the minute you step off that boat as Niko Bellic you believe it all, you become wrapped up in a tragic tale that is as much his, as it is yours. Haunting, hilarious, touching, dynamic; the possibilities and experiences in Liberty City are endless.
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Most recently commented on by on May 22, 2008
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  • 0
    Distortion May 20, 08
    You have to wonder, is there anything bad to be said about GTA IV? I'm not saying I hate the game, but everything everyone says seems to be 100% positive.

    I'm just wondering if there's ANYTHING wrong with the game at all and if so, whether people would have the balls to bring it up.
  • 0
    pWheelie May 20, 08
    Um... did you read the review? obviously not.
  • -1
    Miss Razz May 20, 08
    Meh. All GTA IV reviews are starting to sound the same.
  • 0
    Moonrise May 20, 08
    Yeah, I definitely don't get the same feel from the game that all of these reviewers have. Great game, sure, but certainly not a perfect 10/10 and not quite as deep and engaging as these reviewers all seem to suggest.
  • -1
    pWheelie May 20, 08
    I think the problem is that too many people read the ridiculous IGN review. Because of their completely flawed scale, the general feeling was it was going to be a perfect game. Sorry, nothing is perfect. Games or any entertainment for that matter, should never be reviewed with decimals. It's not a math test.
    • -2
      Final Blade May 20, 08
      I think the problem here is too many people have no clue what the ratings are.
      pWheelie and Moonrise read this:


      quote Gamespot: what 10's mean
      10.0: Prime This exceedingly rare score refers to a game that is as perfect as a game can aspire to be at its time of release. Obviously, the constantly changing standards for technology and gameplay will probably make this game obsolete some day, but at its time of release, a game earning this score could not have been improved upon in any meaningful way.
      quote IGN Rating definitiion
      10.0 (Masterful)
      No game is absolutely perfect, but 10s represent the pinnacle of gaming brilliance. It doesn't get any better than this, and products in this range are virtually flawless. This is like winning the lottery on your birthday. It takes a rare and special game to earn a 10 from IGN.
      Seriously, I still don't understand why people think 10/10 means perfect.
      • 0
        Moonrise May 20, 08
        I'm not saying it isn't perfect, I'm saying it's absolutely not a 10/10. Obviously you don't understand either.
        • 0
          Final Blade May 21, 08
          Don't you mean not saying its perfect? Cause I know you didn't call it perfect.

          Also im just letting you know what 10 means why its rated that way.
        • 0
          Moonrise May 21, 08
          Really Final Blade? Really? Do you really think that you need to tell me how a rating system works? Are you reading the words on your screen or are you just throwing words around for fun? I am telling you right now that Grand Theft Auto IV is not a 10/10 game and that is based on any rating scale you want to use.

          Poor online setups, graphical glitches, and an overall "boxed in" feeling from the game detract from it. Add in that little has really changed from the past games other than an overall change in "style", going from cartoonish to more rugged and raw, and there isn't a whole lot to be really awestruck about when you play this game. The story, although "darker" than in some of the other games, follows the exact same plot curve that the previous games did. The cover system was a nice addition, but certainly not something so big as to give the game a huge boost in overall rating. Really, the biggest real change from the past games was the addition of more mini-games.

          In the end, we're still playing the same old GTA that we've all grown used to over the past few years. People may give it a 10/10 because of its mass appeal and still high fun factor, but there's plenty of room for improvement and originality is highly lacking.
        • 0
          Final Blade May 21, 08
          Don't know what GTA game your playing, but Mine is awesome. And has had no problems.

          As for the rating system, It wasn't just for you it was for the guy I replied to as well. People think 10s means perfect when it doesn't. Which was my point.
        • 0
          Moonrise May 21, 08
          Don't blame me that you're oblivious to the flaws of the game. I just told you why it isn't a 10/10 yet you continue to tell me that 10/10 doesn't mean perfect. Yes, I know that and no, this game is not a 10/10. Seriously, how are people going to give GTAIV a 10/10 when GTAIII and Vice City didn't even get that score?
        • 1
          Storm* May 21, 08
          Moonrise, that's the point of a sequel. You can say that for any sequel. In the end, it's the same game with some more features...and it could still be improved. General.

          Originality is a difficult to achieve, but GTA IV didn't do a bad job. The only competition related to this is Saints Row...what's originality have to do with anything here, anyways?

          Vice City had quite a bit of glitches (until the PC version came out), but it got near-"perfect" scores, as did III.
        • 0
          Moonrise May 21, 08
          That may be the point of a sports sequel, but it's not the same for story-based games such as Grand Theft Auto. If that's really all people want to give their games a 10/10 rating, then we have some serious issues on hand here.

          Creativity is a big deal. I know I grew pretty tired with story mode about 1/3 of the way through because it felt like I had done it all before already (and guess what? I did, on three separate occasions). I'm not saying that we need some groundbreaking story, but for God's sake don't you think it would be nice if there was some change in plot development? How is it an engaging story when we've seen it all before. If you're going to give each aspect of a game a similar weight in rating (which many reviewers do), then you can't possibly give GTAIV a 10/10. Yes, it's a very fun game, but not 10/10 great.
        • 1
          Storm* May 21, 08
          IGN put their 10/10 rating high up on a pedestal, and this is their third/fourth 10/10 ever. Whether you think it's worth it or not doesn't matter, the rating is in permanent ink, and the world is well aware of all these professional reviews.

          I think you too are putting that 10/10 rating high up on a pedestal, reachable only to games that you see fit to be up there...that's fine, that's normal, personal preference, our own opinions and thoughts on these games will differ. But regarding this game, the majority sees otherwise. I don't let the little grips about the game get to me, as I've avoided high anticipation for it and any spoilers, only watching the trailers. That being said, I'd rate this a 9.8/10. I've yet to run into anything majorly disappointing for me, but I would admit that the online setup could use work. Still, the entire Liberty City as our playground online? That's something.

          To me, and likely the majority, the good outweighs the bad here by far. The introduction of online, the huge city at our mercy, gameplay additions, it is definitely a solid sequel. Sure the story seems re-used at some points, but hell until you mentioned it, I didn't even notice. I haven't played a GTA game in years, and don't remember how their stories went. To me, this has a more compelling story than the others, and I'm sure to remember this one for years to come. But seriously, what can they do with a story? For a GTA game, it's mostly about making hits, stealing cars, the whole nine. It's not a cumulative sequel, either, like the MGS series being canon in all of it's games. GTA's more like Final Fantasy if you ask me, not by genre or anything, but the refurbished stories and such.

          But anyways, my question to you is this: What game(s) do you think deserves a 10/10, that's out, that you've played thoroughly, etc.? I'm just wondering.
        • 0
          Moonrise May 21, 08
          The online setup completely sucks aside from Free mode, and even then the lag is often so terrible that it's nearly impossible to really enjoy.

          I didn't say it was a bad game, did I? Of course the good outweigh the bad, but since when does that make a game 10/10 quality? I know a lot of games with negatives that are outweighed by their good points, but that doesn't make them 10/10 quality, does it? The story of the game is repetitive, time consuming, and at this point somewhat monotonous because most people have played it three times over already in previous installments of the series. It really seems that they're giving the game a 10/10 for its genre more than anything else, because the real fun in this game is simply running around, stealing cars, and killing people. It seems that everyone is content with the rest of the game being relatively normal as long as they can just go around and kill people for fun whenever they want.

          As for games that I would give 10's? I'm an RPG gamer, so most of them belong to that category, but I'll give you a list:

          Final Fantasy VI
          Chrono Trigger
          Final Fantasy Tactics
          Star Ocean II
          Suikoden II
          Super Mario World
          Metal Gear Solid
          Grand Theft Auto III
          Mario Kart 64

          Now that may seem like a lot, but consider that I rate games based within their genre alone and not compared to every other game in existence. I'm actually relatively "easy" when it comes to game ratings compared to some of these sites, but I also ignore hype and actually pay attention to detail when looking at games.
        • 1
          Storm* May 22, 08
          Fair enough, I'm more of an RPG gamer myself. My list for the hell of it:

          Super Mario World
          Metal Gear Solid
          Metal Gear Solid 3
          Final Fantasy IV
          Soul Calibur
          Legend of Zelda: OoT

          Out of fanboy-ism, I'd add Ninja Gaiden, Final Fantasy VIII, and others.


          Of course if a game has more negatives than positives it wouldn't be a 10/10. -_- Some reviewers are giving the game 10/10 to keep fans reading, whilst others are doing it out of honesty. While I do agree that 10/10s shouldn't be given out from hype and genre, I still believe that GTA IV deserves the ratings in the long run. This'll happen with most extremely anticipated games, unfortunately, due to reasons mentioned above, reviewers striving for readers/viewers.

          We don't have to listen to these reviews, of course. They shouldn't play too big a role in deciding whether or not to get a game, but then again, giving it "perfect" scores would cause us to hype it to the max, possibly being disappointed when we get it. That's how myself and others felt with Halo 3. When I look at it that way, I do better understand your argument.

          And lag? I've yet to get any. Granted I haven't played much GTA online, but yeah, no lag there.

          Holy crap, Seeker, Eric, calm down.
        • 0
          Moonrise May 22, 08
          Eh, the lag may just be on my end but I don't think that's likely because I do have a fast connection. Granted, I haven't played a lot online either (the initial lag was a put-off) but they absolutely need to fix the lobby setup for the game-types. Fortunately for them, that's something they can fix with an update.

          To be fair, my personal bias would give FFIV a 10/10 but I actually played VI first and it did have more features.
  • -1
    StarJet May 20, 08
    Meh, it's a tad bit late to put up a GTA IV review. And it's even worthless because it sounds just like all the previous reviews. 10/10? Jeez! They're making us think that GTA IV is like the gaming revolution of all time.
  • -2
    kik36* May 20, 08
    Another reviewer on the teat of Rockstar. I've definitely lost faith in the reviewers of video games these days......lack of honesty, and unbiased views taint reviews.
    • -1
      Mnmfan May 20, 08
      Read my review. I was 100% honest. GTA4 does not deserve 10/10. It's a great game but not perfect. It's not worth a 10/10.
  • -1
    pWheelie May 20, 08
    People don't read, do they? 5/5 not 10/10, this site gets review scales right without any decimals. And there are plenty of criticisms:
    "problems remain almost as permanent blemishes for the series. The pacing of the first several hours can only be described as tedious, too many missions are carbon copies of each other with a new coat of paint, and as good as the gunplay may be it could still be better...some of the absurd satire draws far too much attention to itself, and in turn, renders the game thematically confused at times."
  • 2
    TWIXMIX May 20, 08
    Don't forget to comment on the actual website too guys.

    Also, read the review before making comments. Negative things are actually said about the game. Just because the game got a 5/5 doesn't mean it's perfect, it just means it's a very good game. Our type of scale seems to work much better than a 100 point scale for differentiating between great/good/bad games.
  • 0
    EricTetz May 20, 08
    "Seriously, I still don't understand why people think 10/10 means perfect."

    By Gamespot's definition it does mean perfect. By IGN's definition, it doesn't.

    IGN says no game is perfect. 'Nuff said. GTA IV has flaws, but can still get a 10 by IGN's definition.

    Gamespot says a 10/10 means the game is perfect, by the standards in place at time of release, that it "could not have been improved upon in any meaningful way".

    Is GTA IV perfect in that way? Is there no meaningful way in which it could be improved? Hell no. The game has serious flaws, that if eradicated, would make the game far better. The game is so good when it works, those flaws are forgiven by most reviewers (and I agree with them). However, Gamespot's definition is very explicit, and GTA IV should clearly not earn a 10 by that standard. I can't think of many games that would (Half-Life 1, Starcraft, etc.?)
    • -1
      Final Blade May 20, 08
      You have no idea what your talking about. So im going to quote someone who does.
      quote Storm
      Not entirely. They aren't saying it's perfect straight up, they are simply saying that the game the best of the bunch, as in, the ones that have been released in same time period and such.

      It's ratings, not perfection. Think of the Olympics, say the swimming competition. A guy dives off, great form and landing, and get's three 10's from the judges. That doesn't mean that it was the most perfect dive they have ever seen, more like it's one of the better ones.
      Source
      • 0
        EricTetz May 20, 08
        "You have no idea what your talking about. So im going to quote someone who does."

        You have no idea what you're talking about, which is why you can't speak for yourself.

        "Not entirely. They aren't saying it's perfect straight up, they are simply saying that the game the best of the bunch, as in, the ones that have been released in same time period and such."

        You don't need to put words in their mouth, they are very explicit: a perfect game is one that "could not have been improved upon in any meaningful way". That's not a relative measuring stick, comparing it with other games; it's an entirely self-contained metric.

        When they say "as perfect as a game can aspire to be at its time of release", they are explicit about what that means, too: the standard for perfection necessarily takes into account the technological limitations at time of release, with the acknowledgment that "the constantly changing standards for technology and gameplay will probably make this game obsolete". For instance, you can't diss a game in 2008 for not being photorealistic, because we don't have the technology to produce photorealistic games in 2008. Without that provision, a 10/10 in 2008 would be a 1/10 in 2018.

        The Olymics analogy is meaningless, because we're not discussing what a 10 means in an Olympic diving competition, or in a dog show, or in a movie review, or over at IGN or Gamespy, we're discussing what it means at Gamespot. And guess what? We don't have to speculate about what it means at Gamespot, because they took the time to tell us exactly what they mean.
        • 0
          pWheelie May 20, 08
          Well. This is quite the thumb war.
    • 1
      Storm* May 21, 08
      quote
      IGN says no game is perfect. 'Nuff said. GTA IV has flaws, but can still get a 10 by IGN's definition.

      Gamespot says a 10/10 means the game is perfect, by the standards in place at time of release, that it "could not have been improved upon in any meaningful way".
      You're right, Eric, Gamespot rating a game '10/10' is them saying that the game is perfect, which it is not. I never really paid attention to their ratings, anyways. I'm more for GameInformer, IGN, and perhaps even EGM/1Up. GamePro is great for their 'wow' factor because I want to know how long I'll be entertained with a game, they assist in that and happen to be right most of the time.

      *Edit*
      I agree, Seeker X, but meh, there's always the critics, complainers, over-hypers and such.
  • 1
    Seeker X May 21, 08
    Haha...so people are ok with giving Ocarina of Time a 10/10 but anything other than Nintendo is a mistake? No, Grand Theft Auto took some serious work and I fail to see where there could've been huge improvements. The new gameplay is great, controls are tight, there's plenty of content, multiplayer is big enough (I mean Liberty City with your friends, what the *bleep* else do you want?). Honestly, it's understood that it ain't perfect but I don't see people coming up with ways to make it THAT much better.
    • 0
      Final Blade May 21, 08
      Thank you, finally someone who's intelligent here, no offense to some people. But Honestly for a GTA game, and how it plays, it can't be much better than what this game is at the current moment. GTA was never about graphics, and it didn't really have that huge graphics. GTA is all about the controls fun factor and mayhem you can cause.
      Now if you want to make the case its harder to kill cops and stuff, I'll agree with you there.

      • 1
        Moonrise May 21, 08
        There you go, he's smart because he agrees with you.
        • 0
          Final Blade May 22, 08
          Thats not the reason. The fact is he understand the whole issue im brining up before. Listen I can understand your point if your not a fan of GTA's and the sandbox genre. But this game is a huge step up from GTA3. Remember VC and SA are side games not actual part of the Number series. So to the reviewers this is why it got rated high. Sadly I may never agree with your points cause your not a big time fan of GTA or the sandbox genre like the people I know who made better points, Chiro comes to mind.

          But i rather not discuss this any further cause to be honest you admitted your an RPG fan, not GTA or Sandbox fan, so with that you'll never understand.
    • 0
      EricTetz May 21, 08
      "Haha...so people are ok with giving Ocarina of Time a 10/10 but anything other than Nintendo is a mistake?"

      It's a matter of public record that more people are OK with GTA getting a 10/10 than with OOT getting a 10/10, right? See: the reviews.

      "Grand Theft Auto took some serious work"

      I agree. This game continues to blow my mind.

      "and I fail to see where there could've been huge improvements"

      You're right: you "fail to see".

      The game's primary flaw is the '90s, bad-Japanese-game controls (left stick turn + automatic camera). It gives you poor gaze control and creates an inconsistency with the combat controls (lock/aim button). That was obvious to me within seconds of playing the game, but it seems a lot of people don't notice this kinda stuff (consciously, anyway), so I'll try to explain.

      If you are walking North in a first person shooter (FPS) and want to look over your right shoulder, you turn the camera to the right and hit left strafe. This allows you to continue moving North while looking East. In third person shooters (3PS), when done right (Splinter Cell, Gears of War, World of Warcraft, etc.), your character's body doesn't turn to the East, only his head does. Your body continues facing North, acknowledging that only your gaze is changing direction; i.e. you are looking around while walking.

      Some games get this wrong by assuming you have no neck. In the first Ghost Recon, if you wanted to look East while walking North, you had to turn your entire body to the East and your character would begin side-stepping North, moving slower than normal. Freakin' stupid. They fixed this in later versions.

      GTA IV also assumes you have no neck. By default, you don't even have the ability to strafe. If you want to move a foot to the left, you have to turn your entire body left and walk forward, then turn back the direction you were facing. If you pass something, you can't just take a step back, you have to turn completely around. But that's not the biggest problem.

      In GTA IV, camera control is on both sticks, rather than one. The X-axis of the left stick controls turning; the camera is attached to the character's back, so it's always trying to swing behind you. The right stick also controls the camera, but it doesn't disable the automatic camera, so the two are constantly fighting. If you try to walk North while looking East in GTA IV, the camera has a tendency to swing drunkenly back and forth as you battle the automatic camera. It takes a very deft touch to hold it steady. This is the first thing I notice when I played the game. If it isn't obvious to you, go try it. Try to look anywhere but straight ahead while moving in GTA IV, then try it in another 3PS like GOW.

      This is a big immersion robber, and it makes the game less cinematic. If you have proper camera control, you can make your own dramatic camera angles on the fly; this is a PITA to do in GTA IV. The sad thing is that it could have been fixed by a single option: "Automatic Camera Centering: ON/OFF". This wasn't a matter of budget constraints, it was pure design myopia.

      Oddly, what saves GTA IV and allows it to work as an action game is the lock/aim button, which changes the controls to standard FPS/3PS controls! The X-axis on the left stick becomes strafing rather than turning, and turning jumps to the right stick.

      This is the control inconsistency I was talking about. There's no reason to have two separate control schemes. They could have had standard 3PS controls to begin with, you wouldn't have control functions jumping from stick to stick when you locked onto a target, and you would have had better gaze control at all times.

      The lock/aim button allows you to almost ignore this problem, and allows the combat set pieces to be enjoyable, but at other times, the controls lead to awkward character movement and can make it harder to soak in the sights of Liberty City the way one would like.

      Everything else about this game is ****ing amazing -- art direction, sound direction, voice acting, writing, animation, physics, lighting, effects, etc. The entire $100 million dollar budget is visible in the end product, as far as I'm concerned. But it is an action game, and having wonky controls in an action game is not something you can dismiss (in fact, I usually won't even play a game with bad controls, irrespective of genre) If the game is good enough you can forgive it -- and GTA is good enough -- but without beautifully designed, elegant controls, I can't call an action game "perfect", no matter how loose your definition of that word.
      • 1
        Seeker X May 21, 08
        quote
        It's a matter of public record that more people are OK with GTA getting a 10/10 than with OOT getting a 10/10, right? See: the reviews.
        Reviewers aren't the problem, it's the people that are saying "It's not perfect/it doesn't deserve 10/10" yet not making anything clear.

        quote
        The game's primary flaw is the '90s, bad-Japanese-game controls (left stick turn + automatic camera).
        The reason they probably didn't add an option to that is because GTA is not just a shooter. You're saying that the lack of complete camera control is a mistake...it's not a mistake, you said so yourself, it's fixed when you start aiming, right? That's because it switches from Roaming to Shooting controls. Not to mention when roaming, you could be pressing the X button and not using the right analog stick, so when you cut the corner, VOILA! The camera just did you a favor, and it has saved me from many troubles in both single player and online. It's also pretty hard to call it an inconsistency since there are PLENTY of other games that do the same...games like Resident Evil 4 comes to mind. You press a button and Aim mode completely changes the controls...though people didn't have a problem with that.

        No, I don't believe it to be a mistake, maybe you confused GTA or you prefered GTA to have TPS controls, I gotta disagree, I'll stick with the roaming controls and the ease of switching to shooter controls with the press of a button.
  • 0
    EricTetz May 21, 08
    "The reason they probably didn't add an option to that is because GTA is not just a shooter."

    That makes sense... how? If you think the automatic camera is required for driving, the option could have been "Automatic Camera Centering: ON|OFF|IN VEHICLE|ON FOOT". They didn't add the option because they didn't see the problem.

    "it's not a mistake, you said so yourself, it's fixed when you start aiming, right?"

    It's not fixed, it's temporarily suspended, and returns the second you let go of that button.

    It's not a subtle problem. Your attempts to rationalize it remind me a lot of when Rainbox Six 3 came out. I loved that game, but made the mistake of complaining about it's aim-assist. Suddenly fanboys were jumping down my throat, calling me full of crap, saying R63 didn't have aim-assist. To me it was obvious, but the only way I was finally able to shut up the fanboys was to make a movie that made it undeniable (http://eric.tetzfamily.com/gaming/media/R63_AimAssist.wmv). I could easily make a movie showing GTA IV's camera issues just as unequivocally.

    Similarly with R63, it's not enough that I love the game. If I don't think it's a flawless beyond reproach, I'm a heathen. It's gaming as religion. It's why I stopped frequenting gaming message boards to begin with.

    "It's also pretty hard to call it an inconsistency since there are PLENTY of other games that do the same..."

    It's inconsistent with itself. I'm not talking about other games.

    "games like Resident Evil 4 comes to mind. You press a button and Aim mode completely changes the controls...though people didn't have a problem with that."

    RE4 controls were wonky, too, but they were so much better than every previous RE title -- a series which historically had the most reviled control scheme in videogame history -- that people were beside themselves, "Finally, a playable RE!"

    The thing is, there were even apologists for the old RE 'remote-control-human' controls. But there's a reason that virtually no games used those controls any more. There's a reason that most third person games have converged on the same scheme. That's the way the videogame industry evolves. Game creators borrow solutions to design problems from each other.

    "That's because it switches from Roaming to Shooting controls."

    The point is there is absolutely no point to having two different schemes. There's no advantage. Standard TPS controls let you do everything GTA IV's 'roaming' controls do, and more. They are quantifiably better, in more ways than one.

    The 'one stick' controls are, at best, an attempt to make the controls noob-friendly, which is why so many Japanese games use(d) them. The problem is, it's 2008, many years past Halo, SOCOM, Spinter Cell, etc. -- players have proven their ability to handle manual camera control. At the very least, it should have been an option. When you reject even that, it's hard not to see you as fanatical.

    "Not to mention when roaming, you could be pressing the X button and not using the right analog stick, so when you cut the corner, VOILA! The camera just did you a favor"

    You're assuming the run button is immovable. If they had standard 3PS controls, 'run' could have been on a shoulder button and 'pick up/interact' moved to a face button, allowing you to avoid 'neck brace syndrome' while running (which, by the way, is another flaw with GTA IV's controls, but I'm sure you'll find a way to rationalize that into a feature, "It.. um.. should be hard to turn your head while running! Yeah, that's the ticket!")
  • 0
    Seeker X May 21, 08
    quote
    That makes sense... how? If you think the automatic camera is required for driving, the option could have been "Automatic Camera Centering: ON|OFF|IN VEHICLE|ON FOOT". They didn't add the option because they didn't see the problem.
    Problem to who? It goes without saying that for driving to work, you need to know where you're going. You can STILL move the camera around, again...where's the problem?

    quote
    Similarly with R63, it's not enough that I love the game. If I don't think it's a flawless beyond reproach, I'm a heathen. *sigh* This is why I stopped frequenting gaming message boards to begin with.
    I understand what you're getting through, I know GTA has it's problems...the biggest problem I had was with the jumping/climbing, really. But I still can't really imagine GTA with TPS controls.

    quote
    RE4 controls were just as wonky, but they were so much better than every previous RE title -- a series which historically had the most reviled control scheme in videogame history -- that people were beside themselves, "Finally, a playable RE!"
    Welcome to the World of Survival horror?

    quote
    At the very least, it should have been an option. When you reject event hat, I can't see you as anything other than a fanatic.
    THERE lies the point. The option to do so, there I will agree. You and I have our preferences and using a TPS layout would be completely different from past GTA games' controls layouts and not everybody would've welcomed that (we already had to get used to the new gameplay as it was).

    quote
    You're assuming the run button immovable. If they had standard 3PS controls, 'run' could have been on a shoulder button and 'pick up/interact' moved to a face button, allowing you to avoid 'neck brace syndrome' while running.
    Again, all about preference. My tastes come from the other GTA games which had the same basic layout. I really don't want the "Run/Sprint" function on a shoulder button, especially when you gotta tap it repeatedly to go faster.
  • 0
    EricTetz May 21, 08
    "Problem to who?"

    For me, and others who feel as I do.

    "It goes without saying that for driving to work, you need to know where you're going."

    And?

    "You can STILL move the camera around, again...where's the problem?"

    You can move the camera while on foot, too. I already described where 'the problem is' in exhaustive detail. I'm not going to start repeating myself.

    "But I still can't really imagine GTA with TPS controls."

    Well, that's a failure of imagination, because I easily can.

    "Welcome to the World of Survival horror?"

    What's your point? If lots of people do something bad, it's good? RE's old controls were completely indefensible.

    The purpose of a game's control is to translate user intent into game action as transparently as possible (that's the whole premise of the Wii). Miyamoto showed the best way to do this with a joystick in Super Mario 64: point the stick where you want to go, relative to the camera, and your character goes there. Couldn't be more simple.

    RE's control scheme was 'remote control human'. If you wanted to go right, relative to the camera, you didn't push right on the stick... you had to rotate the character until he was facing right, then push up on the stick. You actually had to deal with the same control inversion problem that you do with RC vehicles: if the character was facing the camera, to turn to the left (relative to your perspective) you had to push right on the stick. *lol* It was so screwed up.

    I let my kids try RE back in the day, and they were baffled by it. They figured out Mario 64 instantly. That's a quantifiable difference between a good control scheme and a bad one. One is obvious, intuitive, transparent, etc. and the other is not.

    Of course, there were plenty of RE apologists, who confused the fact that they had adapted to a bad control scheme with that control scheme actually being good.

    "My tastes come from the other GTA games which had the same basic layout."

    Don't confuse taste with comfort level. Yes, you are comfortable with what you're used to, but I guarantee you (sadly, this is inherently unprovable, but I have no doubt that it's true), if GTA IV had the option for standard 3PS controls as an alternative to 'legacy' controls, you would be using the more modern controls. Because they work better. You would get over your nostalgia for the old controls real fast.

    Search your feelings, Luke. You know it to be true.
    • 0
      Seeker X May 21, 08
      quote
      For me, and others who feel as I do.
      There will always be that group of people, only thing you can do is hope they have the option and that you're not part of that group.

      quote
      You can move the camera on foot, too. I already describe 'the problem' in exhaustive detail. I'm not going to start repeating myself.
      Yeah, I know...how you can't move the camera when moving, I already know that. Not exactly see the urgency/need of moving the camera while on the run, but hey, the option isn't there so I will agree that it's not pleasing everyone.

      quote
      More like, welcome to Japanese Third Person Games. I'm not sure what your points is, though. If lots of people do something bad, it's good?
      Game relied on a single way to control your character through different camera angles. Very different way of gaming (since Alone in the Dark) not that many people wanted it (although RE does have a huge fanbase).

      quote
      Don't confuse taste with comfort level. Yes, you are comfortable with what you're used to, but I guarantee you (sadly, this is inherently unprovable, but I have no doubt that it's true), if GTA IV had the option for standard 3PS controls as an alternative to 'legacy' controls, you would be using the more modern controls. Because they work better. You would get over your nostalgia for the old controls real fast.


      That's certainly up for debate though. Not every modern control scheme pleases everyone. I'd give it a try if it was the default set up though. When I first tried the new layout, I instantly changed it to the classic layout and felt more at home. Tried the new layout later on, it was easier to get used to because there wasn't much different. TPS controls is straying WAY off but having seamless camera control doesn't sound like a bad idea...but you still can't guarantee that it will please everyone.
  • 0
    EricTetz May 21, 08
    "Game relied on a single way to control your character through different camera angles."

    I get the theoretical reason for that control scheme, but the point is that in practice, it's complete s***, which is why no games use it any more, not even Resident Evil (which was the longest holdout, by far).

    Similarly, the Mario 64 scheme could theoretically be very difficult, because your control inputs change meaning when the camera moves, forcing you to constantly adjust to keep moving in the same direction. In practice, you aren't even aware of it, your brain does the corrections automatically.

    You have a new design problem (for instance, third person control). A wide variety of solutions are tried. Over time, it becomes clear that some solutions work better than others, and they end up being adopted by other designers. Eventually it because a near-standard, for no other reason than it's proven to work. But there are always holdouts (like RE, which took forever to finally see the error of their ways).

    "Not exactly see the urgency/need of moving the camera while on the run"

    Well, we obviously play games differently. For me, especially in a game world as rich as GTA's, I want virtual presence. I don't stare straight ahead when walking around any environment, real or virtual; I look around.

    I guess people born without necks, or who have been in a neck brace their entire life, or who simply lack the mechanical dexterity to manage two joysticks at once, would prefer to have their view constantly forced forward. For everyone else, free, intuitive, gaze control increases immersion. Yeah, it takes a little practice to master manual camera control, but the reward is worth it. If my girlfriend can do it (complete non-gamer until she met me), anybody can.
    • 0
      Seeker X May 22, 08
      quote
      You have a new design problem (for instance, third person control). A wide variety of solutions are tried. Over time, it becomes clear that some solutions work better than others, and they end up being adopted by other designers. Eventually it because a near-standard, for no other reason than it's proven to work. But there are always holdouts (like RE, which took forever to finally see the error of their ways).
      If that was the point with GTA, it would've been a standard by now. This would've been a huge deal to everyone, this would've been a fatal flaw. It isn't, not even close, problem is that you're blowing it out of proportion because you have a preference, which sounds like a good idea, it's still not a necessity nor is it a huge improvement and that is my point.

      quote
      I guess people born without necks, or who have been in a neck brace their entire life, or who simply lack the mechanical dexterity to manage two joysticks at once, would prefer to have their view constantly forced forward. For everyone else, free, intuitive, gaze control increases immersion.
      See, you killed it. Blown it right out of proportion...would've been a good and valid point if you couldn't maneuver the camera AT ALL. Bottom line, your only problem is moving the camera while moving. Like I said, miniscule problem, nothing to worry about. Yes, it could've been worked on but it wasn't...does that mean it failed?
  • 0
    EricTetz May 22, 08
    "If that was the point with GTA, it would've been a standard by now."

    *lol* That's the same as "if it was wrong, they wouldn't do it", or better yet, "if they keep doing it, it must be right!"

    These are all fallacious arguments, because they presume that Rockstar is incapable of making a mistake. The same faulty logic could be used to justify RE's asstacular control scheme.

    "This would've been a huge deal to everyone, this would've been a fatal flaw."

    Highly unlikely. It's a huge deal to me, and I don't consider it anywhere near a "fatal flaw" (and I never suggested it was).

    "problem is that you're blowing it out of proportion"

    No, I'm just trying to explain myself. I already know what I mean. Clearly you don't. So I keep trying to find other ways of saying it, looking for analogies that will make it more obvious.

    I'm having more R63 flashbacks. Just like then, I could clear this up in about 2 seconds with a video. Maybe I'll start working on one tonight, though it will take a while because I need to capture footage from multiple games for maximum contrast.

    "nor is it a huge improvement and that is my point"

    Perhaps it wouldn't be a huge improvement to you (though I don't believe that; it's just a failure of imagination, IMO), but that doesn't mean it wouldn't be to me.

    Imagine the game had no option to invert the camera, and you normally play inverted (or visa versa). This is a major flaw. But I tell you it's not an issue, because I don't play inverted. Do you see? Yes, inverted/non-inverted is merely a 'preference', but if the game does not cater to your preference in such a way that it hampers your enjoyment of the game, it is a flaw. You are fortunate, because apparently you don't look around in games while moving. I do. So to me, having the camera constantly trying to force it's way up my ass, despite me telling it not to, is a flaw. Period. And I'm not the only person to complain about this.

    "Bottom line, your only problem is moving the camera while moving."

    Um, when the *bleep* are you not moving? Yes, if you stand in one place, the camera issue goes away! Bravo! You fixed the problem! I'll I have to do is... not play the game! That's about as meaningful as saying, "Bottom line, the framerate issue you're having is only when the TV is on."
    • 0
      Seeker X May 22, 08
      quote
      That's the same as "if it was wrong, they wouldn't do it", or better yet, "if they keep doing it, it must be right!"
      Would've been a good point, except that the controls do not interfere with the gameplay nor does it have a poor choice of functions that seem unreasonable, except for the camera movement, but like stated, it's no big deal.

      quote
      I'm having more R63 flashbacks. Just like then, I could clear this up in about 2 seconds with a video. Maybe I'll start working on one tonight, though it will take a while because I need to capture footage from multiple games for maximum contrast.
      It would be a bit of a waste of time. Point is, I know what you're saying, but I don't miss it...and a lot of people don't either, as you can see with the game's feedback and all.

      quote
      Perhaps it wouldn't be a huge improvement to you (though I don't believe that; it's just a failure of imagination, IMO), but that doesn't mean it wouldn't be to me.
      If I were to tell you that I'm a fan of RE's controls, what would you say? "I feel sorry for you"? Something that can't be fixed with just options. Your situation is hardly a problem.

      quote
      Imagine the game had no option to invert the camera, and you normally play inverted (or visa versa). This is a major flaw. But I tell you it's not an issue, because I don't play inverted. Do you see?
      I gotta ask, does the lack of camera control not make things easy for you? Or is it just because you can't look around?

      quote
      Yes, if you stand in one place, the camera issue goes away! Bravo! You fixed the problem! I'll I have to do is... not play the game!
      The point of the statement was that it is hardly something to penalize the game for.

      X Edit: Hold on, you CAN move the camera AT LEAST walking around, even running around though you'll have some trouble trying to move the camera and running at the same time. See I knew there was something off here.
  • 0
    EricTetz May 22, 08
    "like I stated, it's no big deal"

    Holy crap! You stated it. Conversation over.

    "and a lot of people don't either, as you can see with the game's feedback and all"

    The controls get more negative feedback than any other single element of the game. The praise is typically lavished on the amazing virtual city, the charismatic protagonist, and engaging narrative.

    "If I were to tell you that I'm a fan of RE's controls, what would you say?"

    If you really believed that, and weren't just saying it to be devil's advocate, I'd say you're a ****ing idiot. Like I said, the controls are indefensible, unless you're an an RC pilot who needs practice dealing with control inversion. *lol*

    The only even remotely plausible justification I've heard for RE's controls (and this is a classic case of fanboy rationalization), is that the controls are supposed to suck, because it makes it scarier when you get attacked; it's like being in a bad dream.

    "I gotta ask, does the lack of camera control not make things easy for you?"

    It makes it hard to control the camera, with no compensatory benefit. That's a design flaw. There exists an alternative control scheme that lets you do everything you can do with the current control scheme, and more. That's a design flaw, or at least an omission/oversight.

    Of course, for that segment of the population that sucks at camera control and therefore doesn't mind always staring straight ahead or is not even aware that there's another way to play 3D games (and I'll grant you, this may be a lot of gamers) they'll won't notice it the flaw, because they are only using a subset of the available controls anyway. But I'm not talking about them, am I?

    "The point of the statement was that it is hardly something to penalize the game for."

    Again, it's clearly not something you would penalize it for, because you don't like to (or are unable to) look around while moving. It's something that I am penalizing it for, because I do like to look around while moving.

    "Hold on, you CAN move the camera AT LEAST walking around"

    You didn't know this? So you've been rabidly defending something when you barely know how it works? Why am I not surprised?
    • 0
      Seeker X May 22, 08
      quote
      The controls get more negative feedback than any other single element in the game. The praise is typically lavished on the amazing virtual city, the charismatic protagonist, and engaging narrative.
      I would imagine...since jumping or turning around is a lot worse than not having comfortable camera controls.

      quote
      The only even remotely plausible justification I've heard for RE's controls (and this is a classic case of fanboy rationalization), is that the controls are supposed to suck, because it makes it scarier when you get attacked; it's like being in a bad dream.
      That's how Survival Horror worked back then without analog sticks. Didn't really expect you to know that one.

      quote
      There exists an alternative control scheme that lets you do everything you can do with the current control scheme, and more. That makes it a design flaw. Period.
      No, it only makes it easier to control the camera, nothing more, nothing less. The rest depends on the character's movements, nothing to do with the control scheme.

      quote
      You didn't know this? So you've been rabidly defending something when you barely know how it works? Why am I not surprised?
      It's actually funny, you know? You had me going...I honestly thought you were acting as if the camera control was abysmal. But I realize you're barely complaining because you're having difficulties enjoying your sight when you're walking. Then you go on a roll as if changing it to a TPS scheme is radically changing everything...when it all it does is ease the Camera movement. Here's a little advice though, get used to the camera angle button (Select button ont he PS3), you got a wide range to choose from.

      My point stands still, there is NO huge improvement here. Doesn't matter if you have difficulty moving the camera while walking (AND ONLY SLIGHTLY), while it's an imporvement, it's barely *bleep*ing nit picking.
  • 0
    EricTetz May 22, 08
    "I would imagine...since jumping or turning around is a lot worse than not having comfortable camera controls."

    Difficulty turning around is another symptom of what I've been talking about. There are no control issues with jumping that I've experienced, other than the rather lame animation.

    "That's how Survival Horror worked back then without analog sticks. Didn't really expect you to know that one."

    Thanks for proving my point: that control scheme was forced by hardware constraints, not because it was an ideal way to control a character in 3D space. Which is why defending those controls as if they were actually good, in particular when they persisted after the advent of analog joysticks, is ****ing moronic.

    "No, it only makes it easier to control the camera [..] nothing to do with the control scheme."

    Um, camera control is part of the control scheme, a crucial part. Your rationalizations are getting more and more nonsensical.

    "Then you go on a roll as if changing it to a TPS scheme is radically changing everything...

    Another straw man. First you exaggerate the severity of my complaint ("fatal flaw!"), now you exaggerate the severity of the change ("radical change!")

    "when it all it does is ease the Camera movement...shit, and I'm the idiot?"

    First of all, this comment has absolutely nothing to do with text you're replying to (which was me pointing out how textbook-fanboy it was for you to be passionately defending the control scheme when you didn't even know how it works *lol*).

    Second... wow.. are you 12 or something? Do you actually play videogames? The camera has been one of the most important aspects of any third person game, since the advent of 3D games.

    My point is that it's possible to make a rather minor tweak to GTA IV's controls which simultaneously (1) simplifies them, by removing their modality, (2) improves them, by increasing camera control, allowing strafing, and the opportunity for more realistic animation, such as Nico being able to turn his head (3) sacrifices nothing. The only people who lose are imagination-less stick-in-the-muds who prefer cold comfort for change.

    No, it's not a 'fatal flaw' to begin with, no it's not a 'radical change', but it is -- by all metrics but one (nostalgia) -- a superior design. If they really wanted to keep the scheme the same for historical reasons, a more modern control scheme should have been available as an option. The lack of one is a flaw.
  • 0
    Seeker X May 22, 08
    quote
    Um, camera control is part of the control scheme, a crucial part. Your rationalizations are getting more and more nonsensical.
    Again, you can control the camera, can you not? You can at least acknowledge that.

    quote
    Another straw man. First you exaggerate the severity of my complaint ("fatal flaw!"), now you exaggerate the severity of the change ("radical change!")
    Fair enough, but the fact that you're penalizing because of a small and miniscule flaw is hardly rational. Oh and I thought TPS controls would've been able to do better and more?

    quote
    First of all, this comment has absolutely nothing to do with text you're replying to (which was me pointing out how textbook-fanboy it was for you to be passionately defending the control scheme when you didn't even know how it works.
    Let's get my point straight. What I'm trying to get to you is that your complaint is a hiccup AT BEST...you're making it seem like it is a really bad flaw because of personal interest...we're not talking about personal intereswt here, we're talking about the severity of the so-called flaw.

    quote
    Second... wow.. are you 12 or something? Do you actually play videogames? The camera has been one of the most important aspects of any third person game, since the advent of 3D games.
    No shit? Let's move on, we both know that GTA has no such problems.


    quote
    My point is that it's possible to make a rather minor tweak to GTA IV's controls which simultaneously (1) simplifies them, by removing their modality, (2) improves them, by increasing camera control, allowing strafing, and the opportunity for more realistic animation, such as Nico being able to turn his head (3) sacrificing nothing. The only people who lose are imagination-less stick-in-the-muds who prefer cold comfort for change.
    TPS = sacrificing face buttons. Considering GTA uses the face buttons often, that's not a minor change. But hey, while does sound that sound like a good idea; it's still not missed.

    quote
    Failing that, if they really wanted to keep the scheme the same for historical reasons, a more modern control scheme should have been available as an option. The lack of one is a flaw.
    Ok, they'll probably get to it next time. In the mean time you got multiple camera angles for you to choose from...honestly, Niko's slow movements are a lot worse than your personal camera problem.
    • 0
      EricTetz May 22, 08
      quote
      Again, you can control the camera, can you not? You can at least acknowledge that.
      Dude, I described exactly how the controls work seven posts ago. That it's taken you this many posts to figure out what I was saying -- and you clearly still don't get it -- is embarrassing. That why a video would help so much. You think you understand what I'm saying, but your responses make it obvious that you don't.

      quote
      Fair enough, but the fact that you're penalizing because of a small and miniscule flaw is hardly rational.
      Another straw man. First it was "fatal flaw". Now it's "miniscule flaw". At least you've run out of extremes. You'll have to find a new way to mischaracterize my argument. *lol*

      quote
      your complaint is a hiccup AT BEST...you're making it seem like it is a really bad flaw because of personal interest...
      You're making it seem like a 'hiccup' because of person interest.

      See how that works?

      quote
      Let's move on, we both know that GTA has no such problems.
      It does, as I've already described.

      quote
      TPS = sacrificing face buttons.
      The face buttons are not used for anything that must be done while moving, except for jumping. Halo (and a thousand clones) have shown that this is not a problem.

      quote
      Ok, they'll probably get to it next time.
      They won't, because if they were even aware of it, they would have had an option to turn the automatic camera off in this version. This is a design blind spot. Controls have always been a weak spot for Rockstar, and while they're greatly improved in this version (primarily by providing FPS controls during combat and a cover system that makes control glitches less frustrating), they are still wonky.

      It's like any Bethesda game is likely to be hugely ambitious, but have shitty animation (and probably numerous bugs). An Id or Epic game is likely to have perfect controls, world class graphics, with a throw-away-story, cheesy/generic art direction, etc. It's just a matter of the strength/weakness of the main players at a given studio.

      Rockstar games are strong on simulation and subversive humor, but tends to fall down a bit in controls, and GTA IV, while clearly being their best effort to date, is no exception there.

      Unfortunately, the blow jobs they are getting from critics, and all the sales records they are smashing, virtually guarantee no serious reevaluation will be done of the controls. Those designers are pretty sure their shit doesn't stink right about now, and who can blame them?

      quote
      In the mean time you got multiple camera angles for you to choose from...
      *rofl* Let's hope that was an attempt at humor.

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