Though Bungie has long since departed from Microsoft, the makers of the Xbox 360 have no intention of letting one of the biggest gaming franchises ever go to waste. During the weekend, Microsoft dropped a hint about the future of the Halo series and franchise, by way of a job listing on their website. Calling it an "immersive new world", it's evident Microsoft plans to further the franchise past FPS and RTS and give us a taste of a Massively Multiplayer Online Halo game.

Do you love Halo? Do online social communities and console video games excite you? Do you love building scalable online infrastructure & websites for large and passionate audiences? The Halo franchise studio is looking for a strong software development engineer with a passion for video games and online services. We have an ambitious task ahead, taking the current Halo community and online gaming support system and bringing it to the next level.

We're looking to blend console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go. We need engineers that can build connected technology while working in a startup environment.
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Most recently commented on by on Apr 15, 2009
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  • 2
    TurMoiL911 Apr 13, 09
    quote
    We're looking to blend console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go.
    That just sounds like they're going to beat us over the head with Halo products and flood the market with them.
  • 3
    Darknet* Apr 13, 09
    *Darknet waves goodbye to his social life as it sails away in to the sunset. Darknet cries a little*
  • 0
    TurMoiL911 Apr 14, 09
    I would only be onboard with a Halo MMO if two conditions were met:

    1. No pay-to-play.
    2. You play a Marine. No more of this Spartan crap. I've been playing for three games over a span of 6-7 years. NO MORE.
  • 0
    Slumpy monkey* Apr 14, 09
    I remember this rumour a LOOONG time ago, like pre Halo 3 time.

    quote from source
    As an engineer on this team, your responsibility will be to deliver a great out-of-game interactive experience that takes the next step beyond the systems found in Halo 3.
    'fraid not...
  • 0
    KyLeDaWg* Apr 14, 09
    I hope they don't *bleep* it up, could be pretty cool. The "out-of-game" thing scares me, though. Sounds like they might add some features that could potentially screw the whole thing up.
  • 1
    Aussie Legend Apr 14, 09
    If it was done 'properly' I think it is one of the franchises that could pull it off. I'd definately give it a look into.

    Note: If it were real of course (which 90% says its not)
  • 0
    Shinobi_razor Apr 14, 09
    most likely you would play a Marine (if UNSC) and probably work your way up to ODST, but i doubt theyd let you play a Spartan. or if Covenant you would be a Grunt or Jackal probably. you would just choose what you want to focus on. you could increase stats like Accuracy to be a good shot with long range weapons, Explosives to be able to throw grenades farther or do more damage with explosive weapons, etc. or Driving would allow you to drive bigger and better vehicles or be more efficient with them. thats how i think it would work.

    probably the computer would play as the powerful units (Spartans, Elites, Hunters, etc).
  • 0
    Killosity Apr 14, 09
    Getting to the point now where there is a little too much Halo content on Microsofts console for my liking. I would much rather see Microsoft investing and creating new Intellectual Properties and expand their first-party prowess.

    Because in a industry which seemingly will soon rely on first party content as a means of establishing a point of difference, from my point of view; Microsoft are seriously lacking.
    • 0
      BANDITO ATTACK Apr 14, 09
      right, you have to make 3 or 4 franchises first - and THEN milk them for a decade. thats where the money is at.

      really tho, i agree with you.
  • 0
    HisServant77 Apr 14, 09
    Sounds Like Halo is going to be one of them dead products that are milked for years and years after it died.

    I liked Halo, but seriously . . . too many spin-offs and milked games will not make it better, but do the opposite.
  • 0
    xtremepokemontrainer Apr 14, 09
    Please, Microsoft. Let Halo die. Please. Cut off it's head and bury it far, far away where no one will find it. Halo is fine the way it is. Let it die with some dignity.
    • 1
      TurMoiL911 Apr 14, 09
      Seriously. This isn't going to stop until Master Chief is to Microsoft what Mario is to Nintendo or Sonic is to Sega.

      Just another character that won't die.
  • 1
    Drogo Baggins Apr 14, 09
    I'd love this, personally. That is, if it were done right.

    I think it could be great.
  • 0
    Dine_Agoti Apr 15, 09
    Halo MMO? Well if the Halo RTS is any indication I guess we'll be looking forward to a dumbed down, 'casual' friendly, mediocre-at-best game with little to please the actual MMO fanbase.
    • 0
      Slumpy monkey* Apr 15, 09
      Eh, MMOs have to be dumbed down nowadays, look at wow it has had to implement lots of features that appeal to the casual. All games that appeal to the hardcore just fail, e.g WAR(even with the hardcoreness of the warhammer community it couldn't touch wow.)
      • 0
        Shinobi_razor Apr 15, 09
        WAR hasnt failed yet. it just hasnt built up much steam because WOW has already sucked in all would be players long ago, and WAR isnt yet polished enough to stand a viable threat to WOW. it will never topple WOW just since WOW came at the right time and simplified everything so much that everyone got hooked on it, and players that have level 70-80 chars arent likely gonna drop all that work and switch to a new game.

        WAR is still much better than WOW, IMO.
      • 0
        Dine_Agoti Apr 15, 09
        While you have a point, and I do agree that WoW was made casual-friendly, the reason WAR failed had little to do with its 'hardcore' intentions. The game failed simply because it did not deliver on the hardcore aspects that it promised.

        The "RvR" that was supposed to obliterate WoW in the PvP department turned out to be nothing more than a bunch of scenarios (battlegrounds) stringed together and a rather broken (for what it was meant to be) open world PvP system.

        But that's just a couple examples. The game actually had something like 800,000 subscribers who were willing to stay on the 'hardcore' boat, but ended up jumping ship not too soon afterwards due to a fair number of gameplay flaws.
  • 0
    Woudo Apr 15, 09
    In related news, the greatest game series in existence, Dungeon Keeper, is getting an MMO too!


    But only China and Hong Kong get to play it.

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