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Though Bungie has long since departed from Microsoft, the makers of the Xbox 360 have no intention of letting one of the biggest gaming franchises ever go to waste. During the weekend, Microsoft dropped a hint about the future of the Halo series and franchise, by way of a job listing on their website. Calling it an "immersive new world", it's evident Microsoft plans to further the franchise past FPS and RTS and give us a taste of a Massively Multiplayer Online Halo game.
Do you love Halo? Do online social communities and console video games excite you? Do you love building scalable online infrastructure & websites for large and passionate audiences? The Halo franchise studio is looking for a strong software development engineer with a passion for video games and online services. We have an ambitious task ahead, taking the current Halo community and online gaming support system and bringing it to the next level.
We're looking to blend console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go. We need engineers that can build connected technology while working in a startup environment.
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- Microsoft's Halo teaming arming 'immersive new world.' (gamespot.com)
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Most recently commented on by on Apr 15, 2009
Most recently commented on by on Apr 15, 2009







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1. No pay-to-play.
2. You play a Marine. No more of this Spartan crap. I've been playing for three games over a span of 6-7 years. NO MORE.
'fraid not...
Note: If it were real of course (which 90% says its not)
probably the computer would play as the powerful units (Spartans, Elites, Hunters, etc).
Because in a industry which seemingly will soon rely on first party content as a means of establishing a point of difference, from my point of view; Microsoft are seriously lacking.
really tho, i agree with you.
I liked Halo, but seriously . . . too many spin-offs and milked games will not make it better, but do the opposite.
Just another character that won't die.
I think it could be great.
WAR is still much better than WOW, IMO.
The "RvR" that was supposed to obliterate WoW in the PvP department turned out to be nothing more than a bunch of scenarios (battlegrounds) stringed together and a rather broken (for what it was meant to be) open world PvP system.
But that's just a couple examples. The game actually had something like 800,000 subscribers who were willing to stay on the 'hardcore' boat, but ended up jumping ship not too soon afterwards due to a fair number of gameplay flaws.
But only China and Hong Kong get to play it.
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