According to the rumor; Team Bondi, the developers behind LA Noire, have become frustrated with the DVD limitations. This is possibly due to the ground-breaking new motion-cap technology that was Team Bondi was revealed to be using last month. Things are reportedly so heated that Rockstar's parent company Take-Two is involved.

It looks like there may be some issues with Rockstar Games’ highly anticipated and very ambitious LA Noire for the PS3 and Xbox 360. In particular it appears the Xbox 360 version is the one with issues. While many have questioned the DVD media format on the 360 since 2006, it seems the antiquated format is causing enough problems to be frustrating the team at Team Bondi, the developer behind LA Noire.
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  • 2
    Red 9 Mar 10, 10
    Yet another reason why getting your console onto the market first isn't always a good thing.
  • 1
    reaver11 Mar 10, 10
    Lol. Will they make up their minds? Its PS3 exclusive, then its not. Now its "maybe"? C'mon! Figure out what you're doing and do it! Just don't delay it for the PS3. I'm looking forward to it this fall.
  • 1
    BANDITO ATTACK Mar 10, 10
    if they were already in the process of developing it for the 360, i doubt they would just throw the work out the window that easily. it was be a waste of money.
    • 0
      Daweii Mar 10, 10
      They are probably at the compiling stage. They would have known uncompressed filesizes years ago, but maybe this stuff isn't compressing well and keeping it's quality. It is at this stage they realise Blu-Ray is fine but the game just looks terrible compressing it down to fit on an 7.4Gb disc, I mean the visuals and things are just one thing so the visuals have to be compressed even further. Chances are it was Take Two/Rockstar that forced them onto the Xbox 360 before realising how intricate and large their new technology was.
      • 2
        VeGiTAX2 Apr 26, 10
        8.4GB and yeah 1GB would actually be quite a bit of difference in capacity limits.

        If they made the game for the PS3 and they split the port down the way they should have had a team looking into compression for visuals and audio long ago. Specialists that know the platform and how to squeeze or alter the game to work. If they're pushing the PS3 team to do both ports it's understandable that they're ripping their hair out trying to learn an entirely different SDK on the fly.

        Motion capture gives fluid joint movement but it wouldn't be the first thing on the list to actually push the game over size limitations given how tiny the feedback is. Textures and Audio generally take up most of the space.
    • 0
      ruledbysecrecy Mar 11, 10
      I hope they release it. And I hope it's absolute garbage on the 360, the same way developers released shit ports of PS3 games a couple years back.

      Even though this game is never happening.

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