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According to the rumor; Team Bondi, the developers behind LA Noire, have become frustrated with the DVD limitations. This is possibly due to the ground-breaking new motion-cap technology that was Team Bondi was revealed to be using last month. Things are reportedly so heated that Rockstar's parent company Take-Two is involved.
It looks like there may be some issues with Rockstar Games’ highly anticipated and very ambitious LA Noire for the PS3 and Xbox 360. In particular it appears the Xbox 360 version is the one with issues. While many have questioned the DVD media format on the 360 since 2006, it seems the antiquated format is causing enough problems to be frustrating the team at Team Bondi, the developer behind LA Noire.
News story attached to:
- L.A. Noire [PC, XBOX360, PS3]







Comments
If they made the game for the PS3 and they split the port down the way they should have had a team looking into compression for visuals and audio long ago. Specialists that know the platform and how to squeeze or alter the game to work. If they're pushing the PS3 team to do both ports it's understandable that they're ripping their hair out trying to learn an entirely different SDK on the fly.
Motion capture gives fluid joint movement but it wouldn't be the first thing on the list to actually push the game over size limitations given how tiny the feedback is. Textures and Audio generally take up most of the space.
Even though this game is never happening.
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