Games We Love but Wish We Could Love Playing
20 hours 41 mins ago
2008 has introduced us to many unique and fantastic games, and many of those games included new gameplay mechanics that have either never been seen before or have been refined almost to the point of perfection. So what gameplay mechanics are these? Gamasutra takes a look at them ...
(Go to the source for the full list)
Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games.
Previously, we tallied up 2008's top disappointments, downloadable titles, and overlooked games.
Next, we'll cover this year's top five gameplay mechanics (with ten other honorable mentions), calling attention to a number of innovative, novel, or particularly well-executed individual elements of game design from throughout the year.
The games picked are the editor's choice, and are chosen from the titles released in North America during 2008's calendar year to date, with eligible titles spanning home consoles, handhelds, and PC.
For these broad purposes, "gameplay mechanic" can refer to an input method, a character action, rules affecting the game world, and so on.
Generally, features were considered only if they were meaningfully implemented in their franchise for the first time, which in most (but not all) cases excluded sequels. They did not need to represent the first time any such feature has been implemented in a game, if they demonstrated particular excellence or importance.
Games are listed alphabetically; no order of preference is implied.






Comments
This news story is archived and is closed to comments now.