2008 has introduced us to many unique and fantastic games, and many of those games included new gameplay mechanics that have either never been seen before or have been refined almost to the point of perfection. So what gameplay mechanics are these? Gamasutra takes a look at them ...

(Go to the source for the full list)

Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games.

Previously, we tallied up 2008's top disappointments, downloadable titles, and overlooked games.

Next, we'll cover this year's top five gameplay mechanics (with ten other honorable mentions), calling attention to a number of innovative, novel, or particularly well-executed individual elements of game design from throughout the year.

The games picked are the editor's choice, and are chosen from the titles released in North America during 2008's calendar year to date, with eligible titles spanning home consoles, handhelds, and PC.

For these broad purposes, "gameplay mechanic" can refer to an input method, a character action, rules affecting the game world, and so on.

Generally, features were considered only if they were meaningfully implemented in their franchise for the first time, which in most (but not all) cases excluded sequels. They did not need to represent the first time any such feature has been implemented in a game, if they demonstrated particular excellence or importance.

Games are listed alphabetically; no order of preference is implied.
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  • 0
    Arikardo Dec 12, 08
    LittleBigPlanets Real Time Level Editor definately deserves the mention, its incredible. The possibilities are endless. Infact everything on thier list deserves to be there, some pretty good Gameplay mechanics this year, even the voice control on EndWar is impressive. Good Job Guys!
  • 0
    EOM Bassist Dec 12, 08
    I liked the way they included Spore in their list, as however dull and boring I found the game to be after a day or so, the features will definitly be used again in character creation. I think it was like LittleBigPlanet in that it was brought out mostly as some sort of test project to see how well it would fare.
  • 0
    The Omega Dec 13, 08
    Glad they included NHL 09's online play in the honorable mentions. Games consisting of all humans is cool, just as long as people try to play their own position (doesn't always happen). I suppose Spore was innovative, but I was so hugely disappointed in the game that I didn't even care about the customization any longer.

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