The last article by Jim Sterling I posted here on Grep seemed to have come with mixed response. I now give you something new that I think we can all agree on... the cheapness that comes with some games trying to make you play for more than necessary.

As games have become more and more expensive, a focus on longevity has naturally become increasingly important. When we spend $60 on a videogame, we expect to get our money's worth, and that means we don't want a game that's finished in less than three hours.

While we are quite right to demand a certain amount of gameplay to justify the money spent, it unfortunately means that developers have had to come up with creative time-wasting schemes that don't give us the value we want, but merely create the illusion of value.

All too regularly, a game comes along that takes time-wasting to a whole new level, and you realize that what you've purchased is nothing but vapidity masquerading as substance, inconsequential padding that's desperately trying to fill an arbitrary length quota with meaningless activities and regurgitated setpieces. Developers have almost made an art form of tricking consumers into believing they got their money's worth.

In this list column, itself an ironically cheap and easy way of filling up article space, we pay tribute to some of the most obnoxious and blatant attempts at wasting a player's time in the name of longevity. These are games that may advertise themselves as eight to fifty hour-long experiences, but typically only provide about thirty minutes of actual fresh material. Join us as we look at the ten cheapest ways of extending a game's length.
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  • 0
    redneonfish Apr 5, 09
    Oh yes, trial and error. What an absolute bitch. The others I don't really mind, apart from perhaps collecting things to progress, that's turned me off quite a few games.
  • 0
    Fallen Royalty Apr 5, 09
    WHERE IS THE LAST REMNANT?
  • 4
    metalhead4105 Apr 5, 09
    I think unskippable cutscenes are the worst. Especially when it happens to be a 5 minute long one just before an impossibly hard boss and you are forced to watch it every time you die.
    • 0
      chautemoc* Apr 5, 09
      That's enough to make me not want to play a game. I can only assume they're hard to implement, though I can't imagine why they would be. Even if they are, that's a crime.
  • 0
    Smurf Apr 5, 09
    The walking made me think of Fallout 3 quite a bit.

    The walking was actually somewhat ok in that game though, it was still filled with a bit of action.
  • 0
    Bale Fire Apr 6, 09
    A good list, more than one of those has left me sitting there wondering "Uh is this just filler or am I just not getting something?"
  • 0
    HisServant77 Apr 6, 09
    I actually enjoy and don't mind most of those things. With the exception of walking and the very last one (which I've no clue about because I never played the game).

    But the others, to me, adds to the gameplay simply because it takes away the "race to see how fast you can finish the game!" mindset many have. It makes you slow down sometimes and enjoy the game. Walking though aggravates me because I like to always run in games. But after playing a game of nothing but walking, after a while you get used to it and it doesn't bother you until you pick one up with running in it and enjoy the refreshment!
  • 0
    Slashdragon Apr 6, 09
    Walking is definitely one of the most annoying ways there. I also hate trial and error.
    • 0
      Big A2 Apr 6, 09
      I love trial and error. Once you finnaly get past what you were stuck up to, it feel fantasic.
  • 0
    nanobyte Apr 7, 09
    Walking for the sake of walking (if that what it was in GOW2) is shameful. It really fractures the gameplay, especially in a linear *bleep***g shooter. Resistance2 has some fairly long meandering sections in it as well, pleased to say Killzone2 is devoid of any such gimmicks

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