What happened to the console war?
19 hours 47 mins ago
The last article by Jim Sterling I posted here on Grep seemed to have come with mixed response. I now give you something new that I think we can all agree on... the cheapness that comes with some games trying to make you play for more than necessary.
As games have become more and more expensive, a focus on longevity has naturally become increasingly important. When we spend $60 on a videogame, we expect to get our money's worth, and that means we don't want a game that's finished in less than three hours.
While we are quite right to demand a certain amount of gameplay to justify the money spent, it unfortunately means that developers have had to come up with creative time-wasting schemes that don't give us the value we want, but merely create the illusion of value.
All too regularly, a game comes along that takes time-wasting to a whole new level, and you realize that what you've purchased is nothing but vapidity masquerading as substance, inconsequential padding that's desperately trying to fill an arbitrary length quota with meaningless activities and regurgitated setpieces. Developers have almost made an art form of tricking consumers into believing they got their money's worth.
In this list column, itself an ironically cheap and easy way of filling up article space, we pay tribute to some of the most obnoxious and blatant attempts at wasting a player's time in the name of longevity. These are games that may advertise themselves as eight to fifty hour-long experiences, but typically only provide about thirty minutes of actual fresh material. Join us as we look at the ten cheapest ways of extending a game's length.
News story attached to:
- Altered Beast [PS2]
- Breath of Fire: Dragon Quarter [PS2]
- Dead Rising [XBOX360]
- Devil May Cry 4 [PC, XBOX360, PS3]
- Gears of War [PC, XBOX360]
- Gears of War 2 [XBOX360]
- Mega Man 9 [Wii, XBOX360, PS3]
- Prince of Persia [PC, XBOX360, PS3]
- Sonic Unleashed [XBOX360, PS2, Wii, PS3]
- Too Human [XBOX360]
- Viewtiful Joe [PS2, GC]







Comments
The walking was actually somewhat ok in that game though, it was still filled with a bit of action.
But the others, to me, adds to the gameplay simply because it takes away the "race to see how fast you can finish the game!" mindset many have. It makes you slow down sometimes and enjoy the game. Walking though aggravates me because I like to always run in games. But after playing a game of nothing but walking, after a while you get used to it and it doesn't bother you until you pick one up with running in it and enjoy the refreshment!
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