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Music is always a personal thing, and it's hard to say which score is better than another. Especially in games. Some can be created with simple software, others take huge production time and musicians months or years to prepare.
What we do here is look at some of the most "original" soundtracks of this past decade, and see which one our writer puts at the top of his list.
Come check out, share your thoughts.
We’re only a few days into the second decade of the new millenium. To celebrate what has arguably seen gaming take over as the dominant entertainment medium, I thought it appropriate to honour one of the most overlooked elements of games that has seen tremendous growth in recent year: its soundtrack.
Specifically, games with original soundtracks (that is, not licensed music) composed around the gameplay and events. These are often later released as full albums.
While there have been many amazing soundscapes created for games both big and small, I’ll be covering some of the most noteworthy in various game genres including what is my pick of the best this decade has produced.
Role Playing Games
The soundtracks for RPGs (including Japanese RPGs) tend to rely on set themes for various gameplay events, such as having a recognisable battle piece or musical motifs for major world areas to give each location a unique identity. Classical elements are also popular.







Comments
And how the hell is Rock Band not in the liscensed music section
Overall great list, I REALLY loved World of Goo's soundtrack, very wimzicle and fun. I really loved Bayonetta's soundtrack from what I've heard of it, and Phoenix Wright had a bitchin jazzy soundtrack.
As for Halo Combat Evolved being soundtrack of the decade? Ehh, it was good, I just found it a bit dry and; in all honesty, sounded too cheezy. Very generic sounding synth guitar kind of killed some moments
Which sort of makes sense to me.
http://en.wikipedia.org/wiki/Halo_Original_Soundtrack
"The remaining themes were simultaneously written, recorded, and produced from July to September 1999.[1] The music was written with a variety of equipment including, "keyboards, synths, and samplers as well as digital recording equipment controlled by computers".[1] Live instrumentations, from members of the Chicago Symphony and Chicago Lyric Opera Orchestra, were added where needed.[1][3] The soundtrack features a wide range of sounds, O'Donnell described it as, "Gregorian chant, string orchestra, percussion and just a bit of a 'Qawwali voice'".[1] Working closely with level designers, O'Donnell divided the music "into chunks". Based on these "chunks", "[Halo's] audio engine could play [the music] back dynamically based on the player's actions".[1] For the soundtrack release, O'Donnell rearranged the music featured in the game in order to make listening to the soundtrack "more enjoyable".[4]"
As for the lists themselves, with the exception of Okami not winning within it's genre I'd agree with most of it in terms of quality.
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