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The dialouge choices look very interesting. When the human noble killed the prisoner, did anyone notice that during the murder and when we were threatening him, the music changed to reflect the darker situation? Or how the two different responses changed between the two people from the quartermaster?
This is a game which just past me by and what I noticed for the first time today. I'm actually growing to be really excited by it -- this sounds like an excellent game, I hope to see some other Neoseekers join me in interest for this!
I also like how they showed some of the skill set, like persuasion. I also like how they show that being good... isn't ALWAYS good. I also enjoy the overtones of racism.
Having the sheer differences between each origin is great. Stories and choices are RARELY really built on in recent RPGs, so this looks amazing in that regard.
The pause is amazing. It's good to see they are taking hints from Baldur's Gate! Looks great!
I'm really hoping the console version turns out great and doesn't take a eternity to release.