A new video for Namco Bandai's upcoming Magna Carta II demonstrates the battle system, but more specifically the chain combo and chain break aspects of the game. Every attack builds up a character's stamina meter. Once full, that character will need to temporarily rest and you can switch to one of the other two characters in your party. This prompts a chain combo. Once you pull off a chain combo, performing a special attack will reset the stamina gauges for the characters, allowing you to take down bosses and enemies without having to rest.

Magnacarta 2’s battle system is nothing like Manga Carta: Tears of Blood. To recap, players control three characters and fight monsters like this flame spouting creature in real time.

Each swing and spell increases a character’s stamina meter. Take Crocell, the fire throwing mage, as an example. When his stamina meter fills up he needs to take a break, but you can immediately switch to another character like Juto with the D-pad.

While Crocell is resting Juto gets a chain combo bonus. If you can raise Juto’s stamina meter and dish out a special attack before he runs out of juice you complete a “chain break”, which instantly resets both character’s stamina meters.

The chain break system is designed so you can relentlessly attack bosses down without resting, if you line up your attacks correctly.

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