A new Call of Duty has been announced for 2012 and Activision have given some...
23 hours 1 mins ago
E-mpire's Dustin Rudzinski takes a look at a recent Natal video to see how fast Natal tracks user input. The original video showed a guy breakdancing and comparing how the user input was shown on screen with Natal. There was some noticeable lag and the time was analyzed.
Natal's lag has been debated heavily since it debuted. Some say it's bad, others claim it isn't so bad. We decided to put it to the test... and after seeing the results we're not surprised that they didn't want to allow cameras into the latest public showing of Project Natal.







Comments
It's like anything, if someone can think up a real novel and creative way to use this technology, that could be really cool. But look at the freaking Wii, 3% of all their games do anything worthwhile with those controls.
Natal isn't breaking any barriers. That goes for everything, PS3 arc included.
And another thing. The whole holding your hands out to race in Natal deal... are you kidding me? Have you ever held your arms out for a long period of time with nothing to rest your hands on? It becomes tiring so quickly! Don't even start with me about being lazy, it's just no fun. I want to play a videogame! Not get a workout playing Burnout! I lift weights and exercise daily, it's sad people can't just get their physical workout by actually working out. It has to be forced upon them in videogames.
Natal probably won't revolutionize gaming as a whole, but to belittle it because you think it's forcing people to exercise is pretty ridiculous. Have you seen the video where the woman drew a picture, put it up to the camera and it transferred whatever she drew into the game? That is impressive.
It's easy to sit and judge Natal from what you see on the surface, but if you dig a bit deeper it's actually a pretty neat device.
I'm not belittling it merely because it forces people to exercise, did you miss the whole rest of my post? The craziest part is there are still things about your standard controller that could be used in a different way and completely change the way a game feels and plays. Remember when games revolved around doing the same monotonous actions over and over again because there were only so many buttons? And then lo and behold, there was the context-sensitive action button!
I'm just bringing it back down to reality, all you Molyneux's need to calm down about it. For one, it's specs have been cut back due to budget constraints and that downright sucks. It was going to be faster, then they decided to reduce it's processing power. Things aren't looking good if you ask me.
Like I said, Natal probably won't revolutionize gaming, but it does bring a bunch of cool ideas to the table that will allow the X360 to enter the market that's currently occupied, and dominated, solely by the Wii.
But people love to hate for some reason, even something that doesn't affect them, so continue on.
BTW, transferrence of photos onto on-screen? Ever heard of Sony's EyePet? Yeah, didn't think so.
This news story is archived and is closed to comments now.