Volatile & Namco-Bandai just keep cranking out the developer diaries for Dead To Rights: Retribution, and fortunately the game keeps showing more promise.

In the second "Behind The Scenes" documentary, Project Director Imre Jele discusses the tricky business of camera placement in a 3rd person action game, the importance of concept art, and comments on the dangers of implementing every idea a developer has.

We also get a closer look at the game engine, the dynamic lighting, and the gritty world we'll be immersing ourselves into alongside Jack Slate and Shadow.
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